CONTEST!!! design a material preview scene

General News and accouncements regarding the Indigo render engine

Which entry whould be selected as our new default material view?

zom-b
5
9%
afecelis
1
2%
Malimunas
2
4%
radiance
41
73%
thatdude33
2
4%
noyb
5
9%
 
Total votes: 56

User avatar
eman7613
Posts: 597
Joined: Sat Sep 16, 2006 2:52 pm

Post by eman7613 » Fri Sep 29, 2006 2:15 pm

just needs to be hollow on the inside and im happy with it
Yes i know, my spelling sucks

Zsolt
Posts: 15
Joined: Mon Sep 04, 2006 7:45 am
Location: Budapest, Hungary
Contact:

Post by Zsolt » Sat Sep 30, 2006 12:00 am

Oh, it looks like I'm late, I wasn't near an internet connection in the past week... could you please post deadlines for such future contests in advance? Thanks!

Anyways, I'll post mine if that's not a problem:
Image

It has round as well as flat surfaces, the left part is hollow, there are two thinner parts at the right. Plus its UV mapped properly.

Here's a totally diffuse material with a wood texture:
Image

Radiance: your preview: the floor would be better off without the thousands of "Indigo renderer" texts. Maybe add a simple cylindrical base, as the object seems a bit "unstable", I'd expect it to roll over. And the grey band occupies a large part of the front of the material. Imho changing these would result in a very good preview!
"Have you ever had a render Neo you were so sure was real? What if you couldn't wake from that render? How would you know the difference between the rendered world, and the real world?"

User avatar
joegiampaoli
Posts: 837
Joined: Thu Oct 05, 2006 7:12 am
Location: San Miguel de Allende-MEXICO
Contact:

Post by joegiampaoli » Thu Oct 05, 2006 10:56 am

I like Radiance's material preview because it has both sharp and round edges and it's a simple object to work with. Repeated squares on ground plane are ok with me, maybe something more numeric like a ruler type of grid to get pretty much an idea of the real scale of textures.
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

User avatar
joegiampaoli
Posts: 837
Joined: Thu Oct 05, 2006 7:12 am
Location: San Miguel de Allende-MEXICO
Contact:

Post by joegiampaoli » Sat Oct 28, 2006 2:10 pm

radiance wrote:here's my blend file:

http://www.indigorenderer.com/temp/mat_preview.blend

feel free to play with it and suggest any modifications.
the 0.61 exporter script is it in in the text editor
unpack and place all textures in your indigo dir offcourse.

the floor tiles is a 2x array modifier.

IMPORTANT:
in the exporter:

set resolution to 220x220 (or 440x440 and downsize in pshop)
set white balance to 'E' instead of 'D75'
set lens aperture to 0.01 to get the same slight DOF

Greetz,
radiance
So, is this it? is it the final file for us users to go ahead and make new materials to upload in the future to the material DB? or does it still need tweaking? or is there a newer version of it?
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Fri Dec 08, 2006 9:31 am

Oh, I would like to participate on this one !

I think Maluminas points are relevant:
Maluminas wrote:-must have a curved surface
-must have a flat surface
-must have a sharp edge
-must have thin parts and thick parts (for SSS, double sides and absorption)
-must have a part where you can see a reflection of the material on itself

-Must have an easy XML to edit-in the mats (so the model should be .3ds so that you just have to set a path instead of having a bazillion vertex/triangle coord lines)
-the light setup has to be simple but effective
-as fast as possible to render
-must have a unique look for Indigo
-has to be sexy 8)
This has been discussed in CGTalk and illustrated with maestria.

Actually I find your one by far the sexiest, Radiance (including in comparison with Maxwell's one), but technically speaking I'm not sure it complies totally with the requesties... please don't take me wrong, no offense here :)

And... I'm joining the competition :P :wink: I hope I'll put smthing here within 1 week...

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Fri Dec 08, 2006 12:30 pm

I just found this link at BlenderNation: CG Sphere

Some very funny and interesting Material Test Models :wink:
polygonmanufaktur.de

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Wed Jan 17, 2007 10:07 pm

So this is the place to be :)

I did that, say it's a rough:

Image

Please drop a word (or more submissions of yours) !

User avatar
PureSpider
Posts: 1459
Joined: Tue Apr 08, 2008 9:37 am
Location: Karlsruhe, BW, Germany
Contact:

Post by PureSpider » Sat Apr 12, 2008 11:38 pm

*casts resurrect topic!*
I've also tried to create a mat preview scene, that's what I've come up with so far...
Note that the one with the grid is the newer one
Attachments
im1207994738.png
im1207994738.png (231.9 KiB) Viewed 8029 times
im1207939941.png
im1207939941.png (222.09 KiB) Viewed 8029 times
Last edited by PureSpider on Mon Sep 15, 2008 1:02 am, edited 1 time in total.

User avatar
pixie
Indigo 100
Posts: 2346
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Post by pixie » Tue Apr 22, 2008 9:13 am

Nice! :-D

User avatar
Pinko5
Posts: 497
Joined: Mon Feb 19, 2007 8:15 pm
Location: Italy

Post by Pinko5 » Tue Apr 22, 2008 7:25 pm

Very good PureSpider!!!
Luca. ;)

User avatar
PureSpider
Posts: 1459
Joined: Tue Apr 08, 2008 9:37 am
Location: Karlsruhe, BW, Germany
Contact:

Post by PureSpider » Wed Apr 23, 2008 2:43 am

:oops: thanks :)

User avatar
matsta
Posts: 730
Joined: Mon Jan 29, 2007 7:50 am
Location: 127.0.0.1

Post by matsta » Thu May 08, 2008 8:06 am

hey guys.

sweet to see this got revived. so now i wont have to do it again :D
just had a quick session and came up with this. obviously the renders need more time but hey ;)

all renders were roughly 10 minutes on 2 threads.


Image

Image

Image

Image

Image

[/img]
Attachments
Standards.zip
The .blend
(658.93 KiB) Downloaded 342 times

User avatar
pixie
Indigo 100
Posts: 2346
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Post by pixie » Thu May 08, 2008 8:08 am

We've got a winner! :D

User avatar
matsta
Posts: 730
Joined: Mon Jan 29, 2007 7:50 am
Location: 127.0.0.1

Post by matsta » Thu May 08, 2008 9:15 am

haha gonna give these an over nighter and post back tommorow. thanks alot pixie :D

User avatar
Azazeo
Posts: 38
Joined: Sun Apr 13, 2008 1:58 am
Location: Belarus
Contact:

Post by Azazeo » Sat May 10, 2008 3:42 am

yes, radiance's scene realy great
...and the Earth becomes my throne!

Image

Post Reply
63 posts

Who is online

Users browsing this forum: No registered users and 3 guests