Indigo Renderer 3.6.5 Beta Release

General News and accouncements regarding the Indigo render engine
User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: Indigo Renderer 3.6.5 Beta Release

Post by CTZn » Mon Jan 28, 2013 8:58 pm

<cherry>true</cherry>

edit: I'm fooling around, I think that the mollification of a vertex has never been this tempting, let's do scanline on the other paths anyways lol sorry really wondering what the enlightened people can say about it.

Code: Select all

def stuff(vec3 os) vec3 :

let
#	os = vec3(os.z, os.x, os.y)
[...]
Redefining the argument in a let statement causes a crash. No big deal though.

Post Reply
31 posts

Who is online

Users browsing this forum: Majestic-12 [Bot] and 144 guests