What next with Indigo?

General questions about Indigo, the scene format, rendering etc...
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pixie
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Re: What next with Indigo?

Post by pixie » Thu Jul 16, 2009 1:15 am

Godzilla wrote:Chromatic abberation / fisheye lens effect.
Pinhole and other camera types such as above.

Texture baking directly on 3d.

neepneep
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Re: What next with Indigo?

Post by neepneep » Thu Jul 16, 2009 1:23 am

shadow maps! :mrgreen: :o :) :D :P :oops: :lol: :wink: :roll: :twisted:

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Jambert
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Re: What next with Indigo?

Post by Jambert » Thu Jul 16, 2009 2:24 am

Doug Armand wrote:#2: A material editor that allows us mere mortals the ability to use the ISL? Indigo shader language. A while back Ono posted some fantastic examples for things like scratches in metal, etc. But the math was so way above my head I couldn't use the info he gave.
+1

and maybe something to do smoke

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plaurits
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Re: What next with Indigo?

Post by plaurits » Thu Jul 16, 2009 9:37 am

benn wrote:I'm asking more from a non-indigo-core perspective. We have an infinitely long list of things to do on the core - it's what we can do outside of it to make indigo better for everyone.

I am sure indigo would be more inviting to new users if it was possible to download a bunch of finished scenes for max/blender/maya which you can then learn from. Also, more materials in the materials database is always welcome.

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eman7613
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Re: What next with Indigo?

Post by eman7613 » Thu Jul 16, 2009 9:40 am

i think, if inidigo GUI was more integrated with the indigo site and had in and of itself an editor for the scene files, this would make things mroe convinent and easy


Theoretical idea that actually isn't too hard to do:
Your rendering and you notice "Oh GOD! i switched two materials, the chair should not look like water!" - you click a button and then click the object in the picture (each pixel maps back to what it hit) and it jumps strait to the code in the scene file.
Yes i know, my spelling sucks

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Re: What next with Indigo?

Post by PureSpider » Thu Jul 16, 2009 10:10 am

eman7613 wrote:Theoretical idea that actually isn't too hard to do:
Your rendering and you notice "Oh GOD! i switched two materials, the chair should not look like water!" - you click a button and then click the object in the picture (each pixel maps back to what it hit) and it jumps strait to the code in the scene file.
Can actually quite easily be done with OGL :)

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Godzilla
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Re: What next with Indigo?

Post by Godzilla » Thu Jul 16, 2009 2:55 pm

I think that making all of the exporters have the same interface should be a major objective for you guys. They are not really similar right now, which is unusual.

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pixie
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Re: What next with Indigo?

Post by pixie » Thu Jul 16, 2009 7:06 pm

Godzilla wrote:I think that making all of the exporters have the same interface should be a major objective for you guys. They are not really similar right now, which is unusual.
The objective in a plugin exporter should be seamlessly integrate with it's host, since the host themselves are very different they should also be different.

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fused
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Re: What next with Indigo?

Post by fused » Thu Jul 16, 2009 7:10 pm

pixie wrote:The objective in a plugin exporter should be seamlessly integrate with it's host, since the host themselves are very different they should also be different.
Indeed. But there are still a lot things that could and should be standardized. Whaat is putting a lot of effort in this at the moment and you can expect that this will happen.

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pixie
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Re: What next with Indigo?

Post by pixie » Thu Jul 16, 2009 7:14 pm

fused wrote:
pixie wrote:The objective in a plugin exporter should be seamlessly integrate with it's host, since the host themselves are very different they should also be different.
Indeed. But there are still a lot things that could and should be standardized. Whaat is putting a lot of effort in this at the moment and you can expect that this will happen.
As long as I don't get a two headed monster.... otherwise I'll nag till the rest of your life, muahahaha :twisted:

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Re: What next with Indigo?

Post by neo0. » Fri Jul 17, 2009 6:53 pm

Unified material editor with a real time previewing + photoshop style color picker.
  • Preview starts rendering as soon as you change something. Can scale material preview size with one of the 3 options : hotkey, scrollwheel, and graphical slider.
  • Real time adjustment of bump and displacement maps
    ]/*:m]
  • Can export material to exporter or material Db.
  • Graphical icons for better usability.
  • Subtle UI animations, like menu bars sliding down.
  • Canvas style wokspace that displays all current materials as a set of material previews.
  • User option to set how many spp materials render for.
  • Manipulate blend maps visually in a flexible system that allows for multiple blend maps to be easily layered on top of each other and manipulated.
  • Easy access to constituent materials that comprise said blend materials. Clicking one should pop open another window with it's properties.
A choice of a few different color themes.

Blender style UI manipulation where you could, for example, pull out the tone mapping tab into it's own panel and move it around your workspace "organically."

The ability to swap out materials in real time. Click on an object then then a menu pops out with thumbnails of all available materials.

Maybe even adjusting materials in real time?

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Doug Armand
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Re: What next with Indigo?

Post by Doug Armand » Fri Jul 17, 2009 7:24 pm

Can we please set our own default render save location.Maybe have indigo use a config file or store the info in windows registry (not sure where you'd store it for Linux/Mac though :? )

While I understand your trying to follow convention/good programming practice and ease of use for noobies this software is also aimed at pro's.

And this 'pro' :wink: wants to save his data somewhere other than the system default. I have been saving my data for the last few years on a separate raided drive.If the boot/system drive goes belly up I can reinstall and be back inbusiness in 1-2 hours.

Microsoft never really thought through there default user locations. If your store all your stuff in /user directories on the system drive and it goes poof - you lose the lot.

Though I do appreciate the new option in /tools to go to the render folder it doesn't solve this for me.

This is a big issue with me - I hate programs telling that they know better! :evil: :wink:

BTW: I'm now off for a 2 week break - I expect all these items to added to 2.0.11 by the time I get back :wink:
Doug

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Re: What next with Indigo?

Post by neo0. » Sat Jul 18, 2009 5:38 am

An option to enable one igs per scene... Few people want to save a few versions of their scene for the sake of experimentation and exploration, but most people have one version that they progress and resume from.

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Re: What next with Indigo?

Post by PureSpider » Sat Jul 18, 2009 6:10 am

neo0. wrote:An option to enable one igs per scene... Few people want to save a few versions of their scene for the sake of experimentation and exploration, but most people have one version that they progress and resume from.
?! :?: :? :roll: :oops:
I don't get what you are requesting here...

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Jambert
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Re: What next with Indigo?

Post by Jambert » Sat Jul 18, 2009 6:27 am

Maybe othographic camera. I know it phisicaly incorrect but for commercial use it's realy important... :roll:

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