Cindigo 0.9 - beta 2
CINDIGO 0.9 - BETA 2
download exporter:
PC Version
(or below)
The file contains PC versions for R10 and R9. (R10 users will have to rename the "cindigo0.9.1.cdl_R10" to "cindigo0.9.1.cdl")
please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.
new in 0.9 - beta 2:
* exported meshs are stored in a sub directory (same thing to come for textures, in the next version)
* export without geometry (in the render settings tag)
* export .igm (in the material helper tag, not for blend mats atm)
* about (finally! not final, though)
* i've been messing around with lots of outdated code, so if sth is not working - tell me about it (haven't tested most of it)
* there is some ray_origin_nudge_distance scaling going on, if there are problems with that, let me know (scenes with scales > 1000 should be possible now)
* maybe other stuff, im not a fan of keeping changelogs
* exponent maps (put the map in "Specular Color")
fixed-list 0.9 - beta 2:
* Blend mats
* other stuff i probably forgot about
* rotation bug and other mesh stuff
known bugs/issues 0.9 - beta 2:
* only UVW-mapping supported
* export and run (has a gui, but its not working atm)
features to come in 0.9 - beta 3: (for preventing double and tripple requests)
* .igm import
* better .obj export
* copy textures
* export and run
* material previews
* textured emitters
- tell me if i forgot sth!
let me know if sth is not working

a good tutorial can be found here (only german and italian, hope someone will translate it to english soon).
extraextra: a little baking tutorial
download exporter:
PC Version
(or below)
The file contains PC versions for R10 and R9. (R10 users will have to rename the "cindigo0.9.1.cdl_R10" to "cindigo0.9.1.cdl")
please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.
new in 0.9 - beta 2:
* exported meshs are stored in a sub directory (same thing to come for textures, in the next version)
* export without geometry (in the render settings tag)
* export .igm (in the material helper tag, not for blend mats atm)
* about (finally! not final, though)
* i've been messing around with lots of outdated code, so if sth is not working - tell me about it (haven't tested most of it)
* there is some ray_origin_nudge_distance scaling going on, if there are problems with that, let me know (scenes with scales > 1000 should be possible now)
* maybe other stuff, im not a fan of keeping changelogs
* exponent maps (put the map in "Specular Color")
fixed-list 0.9 - beta 2:
* Blend mats
* other stuff i probably forgot about
* rotation bug and other mesh stuff
known bugs/issues 0.9 - beta 2:
* only UVW-mapping supported
* export and run (has a gui, but its not working atm)
features to come in 0.9 - beta 3: (for preventing double and tripple requests)
* .igm import
* better .obj export
* copy textures
* export and run
* material previews
* textured emitters
- tell me if i forgot sth!
let me know if sth is not working
a good tutorial can be found here (only german and italian, hope someone will translate it to english soon).
extraextra: a little baking tutorial
- Attachments
-
- Cindigo0.9b2_2.zip
- Cindigo 0.9b2
- (538.66 KiB) Downloaded 286 times
ok I see the normals problem 
with the negative bump maps, I was thinking that if this is the case from now on, might not be a bad idea to have Cinidgo invert the bump map value on export, so that when you have a bump map of 0.001, it looks like 0.001 bump map when rendering in Indigo rather than -0.001
that way you don't have to use a negative bump value in Cinidgo
do you understand what I'm saying?
thanks
with the negative bump maps, I was thinking that if this is the case from now on, might not be a bad idea to have Cinidgo invert the bump map value on export, so that when you have a bump map of 0.001, it looks like 0.001 bump map when rendering in Indigo rather than -0.001
that way you don't have to use a negative bump value in Cinidgo
do you understand what I'm saying?
thanks


