Material Thread - Post your materials here?

General questions about Indigo, the scene format, rendering etc...
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CoolColJ
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Post by CoolColJ » Tue Jun 26, 2007 10:49 am

anyone have any material settings for pool water for nice caustics etc? :)

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Kram1032
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Post by Kram1032 » Tue Jun 26, 2007 8:03 pm

simple water?
the colour basically comes from the pool-walls... ;)

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Phoenix
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Post by Phoenix » Tue Jun 26, 2007 10:26 pm

Kram1032 wrote:simple water?
the colour basically comes from the pool-walls... ;)
Sorry, but that's not totally true.

Even with completely white pool walls, the water will be appear bluish!
Unless it's a very shallow pool. ;-)

And that also happens without a blue sky above!

That's because the light absorption capacity of water which effects the shorter wavelengths less than the longer ones. So it becomes blue with increasing "thickness".

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Kram1032
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Post by Kram1032 » Tue Jun 26, 2007 10:54 pm

hmm...
no idea, how chlorine changes the appearance of water...
anyway, if your pool-walls are blue, as usual, it should look correct, I guess...

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matsta
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Post by matsta » Sat Aug 04, 2007 9:10 pm

hey guys

this thread has been dorment for a while now, thought id just spike it up again with a request, does anyone have any settings for porcelain. making a porcelain tea set.

thanks
mat

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drBouvierLeduc
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Post by drBouvierLeduc » Sun Aug 05, 2007 3:14 am

something like this maybe ?
phong material
exponent 60000
ior 1.8
Attachments
porcelain.jpg
phong material
exponent 60000
ior 1.8
porcelain.jpg (43.16 KiB) Viewed 4799 times

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matsta
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Post by matsta » Sun Aug 05, 2007 3:32 am

hmm very nice... its weird i think the look im going for is more along the lines of bone china but that mat is very nice. thanks alot drBouvier.

greetz

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drBouvierLeduc
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Post by drBouvierLeduc » Sun Aug 05, 2007 3:55 am

usually when I need material references I look here http://www.sxc.hu/.
Mmmh tea....

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CoolColJ
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Post by CoolColJ » Sun Aug 05, 2007 2:47 pm

exponent 60000...? Here I was thinking 10000 was the limit ... ! :shock: :lol:

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matsta
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Post by matsta » Sun Aug 05, 2007 6:59 pm

lol coolcoj, i often using up to 1 000 000 :P

greetz

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Kram1032
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Post by Kram1032 » Tue Aug 07, 2007 8:36 am

Exponent is limited to the maximum possible value in float or double float (dunno, which one)...
100000 is Blendgos limit.

I actually'd like a wider spectrum :)

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matsta
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Post by matsta » Tue Aug 07, 2007 5:32 pm

kram! u lie :O u sure that 1000000 isnt the limit... im sure i remember being told that 1000000 = mirror... o well :P dont spose it makes a difference :)

greetz
mat

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Kram1032
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Post by Kram1032 » Tue Aug 07, 2007 9:49 pm

It doesn't really make a big difference, any more, yes.
But if you want "infinite" Exponent, simply use Specular instead of Phong ;)

It *should* make a difference, though: If you have an infinite reflection, somewhere, and DAMN high RayBounceDepth...
If you're able to make out the LAST reflection, there may be a difference :)
Last edited by Kram1032 on Fri Sep 14, 2007 6:48 am, edited 1 time in total.

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deltaepsylon
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Post by deltaepsylon » Thu Aug 09, 2007 3:32 am

one mil is the mirror thing, so 1 mil shud be the limit :confused:

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Kram1032
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Post by Kram1032 » Thu Aug 09, 2007 4:21 am

-.-

even "1" is a mirror, but it's SUCH blurred, that you can't see ANYTHING
(It looks perfectly diffuse)

"infinite" or that, what specular makes, is the ONLY perfect mirror. At least, in terms of blurryness.
However, 1 mil is QUITE perfect - you can't really see a differnce, then, anymore ;)

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