Blendigo vs. Blender exporter

Announcements, requests and support regarding the Blender Indigo export script

Which do you prefer?

Blendigo
28
74%
Blender-Exporter
4
11%
Both are equal
6
16%
 
Total votes: 38

PhilBo
Posts: 87
Joined: Tue Oct 03, 2006 2:09 pm
Location: Michigan, USA

Post by PhilBo » Wed Mar 21, 2007 2:29 am

I like the Blendigo script because of the material preview and the geometry export options. I also wish for better integration with the materials though. For that reason, I like the script.

One suggestion...I'd put the materials in their own tab to make the Blendigo script UI shorter. On computers running 1024x768, it barely fits. If you made it so that the materials were not always in view, but a tab like all of the other settings, it would be more screen friendly.

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Mar 21, 2007 2:32 am

I've got an idea :D
Maybe, you could make the following:
Add a material to zuegs blendigo: "use settings like Blender Exporter"(*)
and also for DoF: next to cursorbased and objectbased DoF and Automatic focus (C/O/A) you also could add a button "B" for Blenders DoFsettings or "D" or something like that^^

(*)This material can be called "Wedgemat! ;) :D

mrCarnivore
Posts: 517
Joined: Sun Mar 04, 2007 6:20 am
Location: Stuttgart, Germany

Post by mrCarnivore » Wed Mar 21, 2007 3:10 am

If blendigo could use the materials from blender using the same conventions as the exporter that would be a nice start.

Also this morning I realized again that blendigo takes sometimes ages to update the material display when you select another object with a different material. Very annoying!

The best solution by far would of course be an integration into blender like for yafray. I would actually try to do that, but I have WAY to little time. :-(

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