ISL XPeriments

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juan_irender
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Re: ISL XPeriments

Post by juan_irender » Tue Mar 12, 2013 10:26 am

Thanks to you, Zom-B!
Uploaded stucco material to shader gallery:
http://www.indigorenderer.com/materials/materials/1163

Ciao,
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juan_irender
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Re: ISL XPeriments

Post by juan_irender » Tue Mar 12, 2013 11:26 am

An ISL grid shader, useful for testing uv sets...

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Grid_shader.jpg
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Polinalkrimizei
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Re: ISL XPeriments

Post by Polinalkrimizei » Wed Mar 13, 2013 5:58 am

Awesome to see your progress Juan, and thanks for sharing it with us! As Zom_B said, great to see people jumping in ISL...looking forward to seeing more experiments!

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Re: ISL XPeriments

Post by juan_irender » Thu Mar 14, 2013 9:52 am

Thanks Polinalkrimizei!
I´m eager to have some time to develop more shaders and to put more examples here.

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Re: ISL XPeriments

Post by juan_irender » Fri Mar 15, 2013 11:02 am

Hi all.
A new pic: the stucco shader in action, in a more complexly lit room. Besides the Jotero Ajax, which sports an ISL 3d noise shader, a Perlin synthetic marble. This material has no SSS, although it may seem like it has some subsurface scattering.
The scene was resolved with bidirectional MLT in 5 hours aprox.

Ciao.
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Ajax.jpg
Last edited by juan_irender on Fri Mar 15, 2013 8:34 pm, edited 1 time in total.
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CTZn
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Re: ISL XPeriments

Post by CTZn » Fri Mar 15, 2013 12:47 pm

Very cool stuff !
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juan_irender
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Re: ISL XPeriments

Post by juan_irender » Mon May 27, 2013 11:57 am

Well, here I am again :D .
One cool new feature in Indigo (3.6.14) is the possibility to load textures in the ISL code window, so now you can access to these texture values from ISL (thanks Ono and Indigo team!).
A fast and easy adaptation to use this is an ISL marble shader that now uses a pic as a table lookup to calculate the color of the surface, instead of a simple value.
I left two examples of this shader in action.
Other inmediate use of this technique would be a wood shader...

Ciao.
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PerlinMarble_red.jpg
PerlinMarble_green.jpg
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Re: ISL XPeriments

Post by juan_irender » Tue May 28, 2013 4:20 am

A very simple ISL wood shader...
Material exponent is also procedurally controlled.
RMAN companion still rules!

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Vase_wood.jpg
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Re: ISL XPeriments

Post by juan_irender » Tue May 28, 2013 11:49 pm

This is an experiment with a displaced surface material, managed from ISL.
Color and exponent are also ISL computed.

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fbmDisp.jpg
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OnoSendai
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Re: ISL XPeriments

Post by OnoSendai » Wed May 29, 2013 12:00 am

juan_irender wrote:A very simple ISL wood shader...
Material exponent is also procedurally controlled.
RMAN companion still rules!

Ciao.
Not bad. I am still waiting to see a really convincing wood done with ISL though!

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juan_irender
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Re: ISL XPeriments

Post by juan_irender » Wed May 29, 2013 12:45 am

OnoSendai wrote:
juan_irender wrote:A very simple ISL wood shader...
Material exponent is also procedurally controlled.
RMAN companion still rules!

Ciao.
Not bad. I am still waiting to see a really convincing wood done with ISL though!
Hi Ono.
I have very good Wood RMAN shaders (not mine), but the code is complex and the adaptation to ISL is not a trivial task.
I will attempt in the near future... :wink:

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juan_irender
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Re: ISL XPeriments

Post by juan_irender » Wed May 29, 2013 11:18 pm

A much better wood shader :wink:
Another RMAN shader ported to ISL!

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Wood.jpg
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CTZn
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Re: ISL XPeriments

Post by CTZn » Thu May 30, 2013 7:54 am

yup, better.
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juan_irender
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Re: ISL XPeriments

Post by juan_irender » Thu May 30, 2013 11:45 pm

Thanks CTZn, I´m working now on a better Wood surface shader, devised by Larry Gritz some time ago...

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Re: ISL XPeriments

Post by CTZn » Fri May 31, 2013 1:46 am

I've seen that image from cycles using OSL. Not bad :)

I'm just pasting here my own research on 2d woods, RC5 is much more versatile that the screen caps suggest. Granted, his shader is a 3d shader from the mentionned source.

http://www.indigorenderer.com/forum/vie ... 04#p108604
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