Simple Renderings Thread

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CoolColJ
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Re: Simple Renderings Thread

Post by CoolColJ » Sat Sep 12, 2009 10:47 pm

suvakas wrote:@dakiru
Nice SSS scene. Reminds me the 3ds Max logo a bit.

Here's one of my latest renderings. Just fooling around...
NICE! That's my kind of scene 8)

Jeff
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Re: Simple Renderings Thread

Post by Jeff » Sun Sep 13, 2009 2:42 am

Whaat wrote:Got my sun position tool working properly now.... :) I messed around with aperture diffrcation and added an alpha map of a fern leaf as an obstacle map and managed to produce a nice fireball sun effect. 8)
Cool tool you're developing. The Sun is just a mouse click away! Nice rendering too. So in order to produce the Corona of the Sun, all is needed is an alpha map of a fern leaf. And thanks also for the choice of material for the leaves of the maple tree I am modeling. They have a more organic glow now.
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dakiru
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Re: Simple Renderings Thread

Post by dakiru » Mon Sep 14, 2009 11:25 pm

Silmä wrote:A small interior scene i modeled and rendered today. Could use some more stuff on the foreground, i think.
Great render! I like the DOF, especially in the part where the lamp shines on it's back. :)

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psor
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Re: Simple Renderings Thread

Post by psor » Tue Sep 15, 2009 4:55 am

@Whaat & Jeff

Simple and beautiful renderings guys! :mrgreen:



take care
psor
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Jeff
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Re: Simple Renderings Thread

Post by Jeff » Tue Sep 15, 2009 1:44 pm

psor wrote:@Whaat & Jeff

Simple and beautiful renderings guys! :mrgreen:



take care
psor

Thanks psor.

neo0.
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Re: Simple Renderings Thread

Post by neo0. » Thu Sep 17, 2009 11:18 am

This started out as a shadow test...
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juan_irender
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Re: Simple Renderings Thread

Post by juan_irender » Fri Sep 18, 2009 4:37 am

Hello all.
This is a test with an object that was very popular in early raytracing days. Not very complicated to model, but difficult to render properly for any raytracer. Indigo has resolved the scene flawlessly, and beautifully. The scene features TIR (total internal reflection), where the rays, when reflects in the interior of the object, bounces internally and produces this "House of refractions", an iterative Escher-like scene.

Hope you like it!
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SaphireS
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Re: Simple Renderings Thread

Post by SaphireS » Fri Sep 18, 2009 11:43 pm

looks great, can you show a wireframe of the mesh object?
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juan_irender
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Re: Simple Renderings Thread

Post by juan_irender » Sat Sep 19, 2009 3:39 am

SaphireS wrote:looks great, can you show a wireframe of the mesh object?
Hello ShapireS.
Here is the snapshot of the mesh object. It was modelled in Rhino, with NURBs. Then it was exported as an OBJ file, and imported to Cinema for assign materials and to set the scene illumination.
In fact, the model is the result of the intersection of 6 spheres against a central one, so we model a kind of curved cube. This is trivial to do with NURBs, the exported mesh is more refined that if you try to do with polygon meshes from start.

Cheers!
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SaphireS
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Re: Simple Renderings Thread

Post by SaphireS » Tue Sep 22, 2009 1:35 am

Thank you, I assumed it looks like that, but wasn't sure.
Looks like a perfect test for boolean operations too. ;)
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pixie
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Re: Simple Renderings Thread

Post by pixie » Tue Sep 22, 2009 12:04 pm

juan_irender wrote:
SaphireS wrote:looks great, can you show a wireframe of the mesh object?
Hello ShapireS.
Here is the snapshot of the mesh object. It was modelled in Rhino, with NURBs. Then it was exported as an OBJ file, and imported to Cinema for assign materials and to set the scene illumination.
In fact, the model is the result of the intersection of 6 spheres against a central one, so we model a kind of curved cube. This is trivial to do with NURBs, the exported mesh is more refined that if you try to do with polygon meshes from start.

Cheers!
I pick yours and redone it without doing any boolean, it's really worth it since you can then do some hypernurb it and it will behave. It was more an exercise and done from memory therefore it's not that equal to yours...
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pixie
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Re: Simple Renderings Thread

Post by pixie » Tue Sep 22, 2009 11:10 pm

One is Diamond other is Glass
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Doug Armand
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Re: Simple Renderings Thread

Post by Doug Armand » Tue Sep 22, 2009 11:18 pm

pixie wrote:One is Diamond other is Glass
Nice test - left one is diamond? :wink:
Doug

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pixie
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Re: Simple Renderings Thread

Post by pixie » Tue Sep 22, 2009 11:32 pm

Doug Armand wrote:
pixie wrote:One is Diamond other is Glass
Nice test - left one is diamond? :wink:
Indeed! :D

As a prize I'm sending you the Geometry of the cube. Enjoy ;)
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psor
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Re: Simple Renderings Thread

Post by psor » Wed Sep 23, 2009 12:06 am

Thanks pixie, looks beautiful! :D ;)



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