Blendigo for Blender 2.5 BETA

Announcements, requests and support regarding the Blender Indigo export script
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SaphireS
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Re: Blendigo for Blender 2.5 BETA

Post by SaphireS » Sun Dec 19, 2010 1:20 am

Doug: Well, it works well for me, there are more advantages than disadvantages regarding my workflow.
There are things missing like StompingTom said, but there are python-scripts available to restore missing features from 2.49. Although I don't use any of them except for Beveling.
And the new tool operators for modelling are great, compare Spin 2.5 to the spin available in 2.4x!
The first time I started using it there were some serious bugs, but it's pretty stable now.
Didn't use the particle system except for some simple situations and it worked well there.
Reading the Blender-commit mailinglist I can see that heavy bug fixing is going in, especially at particle systems.
Blender 2.4x doesn't really have any benefits compared to 2.5 for me (exceptions: exportscripts like blendigo),
but maybe I'm a biased user since I tend to just fix occuring bugs by myself. :lol:
Last edited by SaphireS on Sun Dec 19, 2010 11:12 pm, edited 1 time in total.
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carter2422
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Re: Blendigo for Blender 2.5 BETA

Post by carter2422 » Sun Dec 19, 2010 4:32 am

I also just wanted to step in for a second and say I'm really eager to trying out a 2.5 exporter. A good integrated exporter will likely be the deciding factor on wether or not I buy a license for Indigo.

Keep up all your great work Dougal!

-Jonathan

tmog77
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Re: Blendigo for Blender 2.5 BETA

Post by tmog77 » Mon Jan 03, 2011 7:41 pm

so i downloaded the scripts and put the files exactly as shown in the correct directories even tho mine look a little different. i am using windows. all my other scripts run fine but i dont know why i cant export with blendigo. there is no button anywhere. anyone else had this trouble?

tmog77
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Re: Blendigo for Blender 2.5 BETA

Post by tmog77 » Mon Jan 03, 2011 8:36 pm

ok nevermind i sorta figured it out. there are two maybe three places that it seems might be a good place to put it. one gives me no error message and no button(users/appdata/roaming/blender foundation/blender/.blender/scripts). the other gives me this big long error message(users/appdata/roaming/blender foundation/blender/2.56/scripts). then there is this other place i could put the scripts (user/blender foundation/blender/2.56/python):

found bundled python: C:\Users\RSFutch\BLENDE~1\Blender\2.56\python
Traceback (most recent call last):
File "C:\Users\RSFutch\AppData\Roaming\Blender Foundation\Blender\2.56\scripts
\modules\bpy\utils.py", line 45, in _test_import
mod = __import__(module_name)
File "C:\Users\RSFutch\AppData\Roaming\Blender Foundation\Blender\2.56\scripts
\io\indigo\__init__.py", line 27, in <module>
from indigo.__main__ import indigo
File "C:\Users\RSFutch\AppData\Roaming\Blender Foundation\Blender\2.56\scripts
\io\indigo\__main__.py", line 39, in <module>
import indigo.panels.camera
File "C:\Users\RSFutch\AppData\Roaming\Blender Foundation\Blender\2.56\scripts
\io\indigo\panels\camera.py", line 31, in <module>
from properties_data_camera import DataButtonsPanel
ImportError: cannot import name DataButtonsPanel
bpy.utils.addon_enable add_mesh_ant_landscape
bpy.utils.addon_enable add_mesh_extras
bpy.utils.addon_enable add_mesh_gemstones
bpy.utils.addon_enable io_import_scene_lwo
bpy.utils.addon_enable io_import_scene_unreal_psk
bpy.utils.addon_enable io_mesh_stl
bpy.utils.addon_enable object_add_chain
bpy.utils.addon_enable object_cloud_gen

please help! btw im on windows 7. where do i put the scripts?

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Headroom
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Re: Blendigo for Blender 2.5 BETA

Post by Headroom » Tue Jan 04, 2011 8:38 am

The Blendigo exporter for 2.5 is a bit older and may not at all work with the Blender 2.56 beta that has been released just a few days ago. Blendigo relies on Blender's Python API and as stated in their release logs "The Python API has had some extensive changes"

Let's hope for a stable release of Blender soon! It's a bit of a hassle to switch between Blender versions just for the purpose of Indigo. While I like the new interface of Blender, there are still some tools missing that were present in Blender 2.49a.

The knife tool is still not so useful and I miss the proportionality settings when creating edge loops. A real downer is that filling the area between two selected edge loops still also not work (grumble, grumble........ )

tmog77
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Re: Blendigo for Blender 2.5 BETA

Post by tmog77 » Tue Jan 04, 2011 4:16 pm

ok so say i wanna just get blendigo for 2.49a. i think i can figure that part out. i just need help getting blender to find the scripts. i dont know how to get blender 2.49 to load python 2.6. ive tried several tutorials. (still using windows 7)

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Doug Armand
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Re: Blendigo for Blender 2.5 BETA

Post by Doug Armand » Tue Jan 04, 2011 8:32 pm

tmog77 wrote:ok so say i wanna just get blendigo for 2.49a. i think i can figure that part out. i just need help getting blender to find the scripts. i dont know how to get blender 2.49 to load python 2.6. ive tried several tutorials. (still using windows 7)
You shouldn't need to do anything special. Just install the correct version of Python from here, http://www.python.org/download/ , and run its setup. When you next load blender it should just work :wink: . Make sure your using the right python version as well as right bit type - ie if your using a 32bit version of blender make sure your python is 32bit as well and vice versa for a x64 setup. For Blender 2.49b x64 I am using Python 2.6.1 x64 on Win7 and was easy to setup. Hope this helps
Doug

Doug Armand

tmog77
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Re: Blendigo for Blender 2.5 BETA

Post by tmog77 » Wed Jan 05, 2011 6:06 pm

ah thank you it finally worked! (i think i had 32/64 bit problems) i have been frustrated with that for days. now to try the external renderers again. . .

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Doug Armand
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Re: Blendigo for Blender 2.5 BETA

Post by Doug Armand » Wed Jan 05, 2011 6:23 pm

tmog77 wrote:ah thank you it finally worked! (i think i had 32/64 bit problems) i have been frustrated with that for days. now to try the external renderers again. . .
Great - now go and render something spectalur! :lol:
Doug

Doug Armand

tmog77
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Re: Blendigo for Blender 2.5 BETA

Post by tmog77 » Wed Jan 05, 2011 6:52 pm

ok. got it all installed now. clicked "render with indigo" and got this error message:


Compiled with Python version 2.6.1.
Checking for installed Python... got it!

----------------------
BLENDIGO v2.4 Stable, Update 2
----------------------
Traceback (most recent call last):
File "<string>", line 1, in <module>
File "C:\Program Files (x86)\Blender Foundation\.blender\scripts\blendigo.py",
line 115, in <module>
IndigoPaths = IndigoPaths()
File "C:\Program Files (x86)\Blender Foundation\.blender\scripts\blendigopkg\i
ndigo.py", line 63, in __init__
raise Exception("Failed to create required folder '%s' (%s)" % (k,p))
Exception: Failed to create required folder 'matdbPreviews' (C:\Program Files (x
86)\Blender Foundation\.blender\scripts\blendigopkg\matdb\previews)

thank you for all your help so far! ive made progress!

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solarray
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Re: Blendigo for Blender 2.5 BETA

Post by solarray » Thu Mar 10, 2011 8:53 am

So what is the current status or plans to bring the 2.5 exporter further? Is the plan waiting for a release candidate of blender 2.5 ?

(Im really getting tired switching between 2.5 and 2.49)

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dougal2
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Re: Blendigo for Blender 2.5 BETA

Post by dougal2 » Thu Mar 10, 2011 11:39 am

solarray wrote:So what is the current status or plans to bring the 2.5 exporter further? Is the plan waiting for a release candidate of blender 2.5 ?

(Im really getting tired switching between 2.5 and 2.49)
I'm working on it! I am in part waiting for a stable 2.5, so that there's a stable base for everyone to install the exporter into - but also I'm waiting for a couple of little Indigo updates which will make the exporter much easier to live with.
I can't give an exact date for release, but hopefully it won't be too long now...

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cheese on toast2
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Re: Blendigo for Blender 2.5 BETA

Post by cheese on toast2 » Mon Apr 04, 2011 3:04 am

I've followed the instructions on the first page, re-started blender and even my computer, but indigo doesn't appear in the Engine drop-down menu :? Any idea what might be going on here? Thanks.

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dougal2
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Re: Blendigo for Blender 2.5 BETA

Post by dougal2 » Mon Apr 04, 2011 3:23 am

cheese on toast2 wrote:I've followed the instructions on the first page, re-started blender and even my computer, but indigo doesn't appear in the Engine drop-down menu :? Any idea what might be going on here? Thanks.
The betas in this thread are now completely out of date and won't work.

I am still working on completing the exporter, and I hope to reveal it to the world when the next major version of Indigo comes out. I'm working with Glare to ensure that this exporter will include some of the fabulous new features that will be available in the next version - but for now I am not allowed to reveal any information about it :wink:

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cheese on toast2
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Re: Blendigo for Blender 2.5 BETA

Post by cheese on toast2 » Mon Apr 04, 2011 5:01 am

Oh right, that's a shame. I eagerly await the next release then! Thanks for the help :)

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