Architectural Visulisation - completely new to this!

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rhibee
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Architectural Visulisation - completely new to this!

Post by rhibee » Tue Jun 22, 2010 8:19 pm

hay im currently playing about with indigo for architectural visulisation ideas and came across problems with blacked out / opaque windows on exterior scenes... even if i use an exit portal.. found some solutions on this here fab forum [actual lifesaver] but they all mention bidirectional paths and i cant find anything that tells me what it is! sorry complete noob question :oops: but loving indigo because its a renderer i can actually use ^.^

oh im using it with skindigo! didnt know if thats relevent :|

if some one could help that would be fab!
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StompinTom
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Re: Architectural Visulisation - completely new to this!

Post by StompinTom » Wed Jun 23, 2010 12:16 am

Make sure your windows have a thickness! Try changing your tonemapping to Camera and playing around with the values and try turning bidir and MLT on and off.

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rhibee
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Re: Architectural Visulisation - completely new to this!

Post by rhibee » Wed Jun 23, 2010 12:22 am

thanks for the reply! by my windows having a thickness do you mean them not just being a single face?
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Pibuz
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Re: Architectural Visulisation - completely new to this!

Post by Pibuz » Wed Jun 23, 2010 12:30 am

Yep.
Window and generally glasses have to be thick to be rendered properly.

If you want to speed up the calculation, you may want to model single-sheet glass for the windows and apply the Thin Glass shader. No caustics but faster rendering.

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rhibee
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Re: Architectural Visulisation - completely new to this!

Post by rhibee » Wed Jun 23, 2010 12:53 am

works perfectly. thanks very much!
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rhibee
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Re: Architectural Visulisation - completely new to this!

Post by rhibee » Wed Jun 23, 2010 1:11 am

sorry!! another probably really obvious question! :oops: thought id put it in here instead of annoying people with a new thread :D when i try to put a displacement map onto a wood texture this happens.. (see image) does this mean i dont have a displacement map? and if so how do i create one?
Picture1.gif
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Silmä
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Re: Architectural Visulisation - completely new to this!

Post by Silmä » Wed Jun 23, 2010 2:07 am

The faces are displaced, so obviously you do have a displacement map.

The problem you're having is that the faces of your cube are not connected to each other. That causes indigo to displace each face individually instead of doing it nicely around the corners. Also you should check the offset value of your material, it should be 0 in normal cases. And scale is also important, the displacement seems to be quite heavy for simple wood material.

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rhibee
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Re: Architectural Visulisation - completely new to this!

Post by rhibee » Wed Jun 23, 2010 2:17 am

hi! i have set the scale of displacement to a little bigger than needed just so it was clear on the screenshot what was happening.. you couldnt see it that well before.. but whats an offset value? :? is it something altered in sketchup or skindigo? and how would i go about joining the faces together??? :oops:
sorry!
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Silmä
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Re: Architectural Visulisation - completely new to this!

Post by Silmä » Wed Jun 23, 2010 4:32 am

I don't know about Sketchup, I'm a Blender user myself.

Offset value is a constant value of displacement for Indigo materials. So it's altered either in the exporters (skindigo) material editor or in Indigo material editor.

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CTZn
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Re: Architectural Visulisation - completely new to this!

Post by CTZn » Wed Jun 23, 2010 12:23 pm

Actually the C parameter can be negative, this would push the faces back, in the opposed direction of their normals.

The way to get faces stitched is a bit counter-intuitive: edges to be welded have to be smooth, or they'll be separated by all means. So, smooth all edges to be welded, enable subdivivisions but not shape smoothing so to keep the result within the desired aspect.

Sorry for I don't know the very SkIndigo terms to put this :oops:
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Stinkie
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Re: Architectural Visulisation - completely new to this!

Post by Stinkie » Wed Jun 23, 2010 6:18 pm

Rounding the edges on your model should do the trick. Try this: http://forums.sketchucation.com/viewtop ... 23&t=20485

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Borgleader
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Re: Architectural Visulisation - completely new to this!

Post by Borgleader » Wed Jun 23, 2010 6:36 pm

Stinkie wrote:Rounding the edges on your model should do the trick. Try this: http://forums.sketchucation.com/viewtop ... 23&t=20485
Must have blender equivalent of this script :o
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rhibee
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Re: Architectural Visulisation - completely new to this!

Post by rhibee » Wed Jun 23, 2010 7:43 pm

@CTZn - it okay! ive smoothed the edges in sketchup and that seems to have worked.. thanks! :D but whats a C Perameter? :oops:

@Stinkie - thanks for the link! ive been needing something like this for ages!

thanks for all your help guys!
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Stinkie
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Re: Architectural Visulisation - completely new to this!

Post by Stinkie » Wed Jun 23, 2010 11:23 pm

@ Borg: Why? Doesn't Blender have a bevelling tool?

@ Rhibee: You're welcome, obviously.

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CTZn
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Re: Architectural Visulisation - completely new to this!

Post by CTZn » Thu Jun 24, 2010 12:02 am

whats a C Perameter? :oops:
It's also called offset, as mentionned by Silmä. Sorry for I'm sticking with technical definitions :twisted:

Glad that worked for you !
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