Lot of shots of a new exporter and bad news ;-) (2/1/2007)

Announcements, requests and support regarding the 3DS MAX exporter
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VictorJapi
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Lot of shots of a new exporter and bad news ;-) (2/1/2007)

Post by VictorJapi » Fri Jan 26, 2007 11:39 am

:oops: only one material but i hope that the next week i will have more free time that this one.

Anyway I'll try not to change so much the materials compared to the 3dureal ones to avoid hard transitions in your current workflow.

Also Jan is working on this with the geometry exporter.

Please don't hurry so much, we work and I will not gain profit from indigo render since Bake is a key feature for my and Nick don't plain to do that, so I do this only for hobbie ;-)

Diffuse Material (I change the names to indigooo to avoid conflicts with older ones and i have a friend who nick is indigooo)


Sorry for my poor english :wink:


UPDATED: MORE SHOTS OF MATERIALS AND 1st MENU, ALL FEEDBACK WELLCOMED
Image


Image


Image
Last edited by VictorJapi on Fri Feb 02, 2007 2:03 am, edited 4 times in total.
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OnoSendai
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Post by OnoSendai » Fri Jan 26, 2007 1:53 pm

This looks nice VictorJapi, I like your way of specifying textures!

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VictorJapi
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Post by VictorJapi » Fri Jan 26, 2007 8:34 pm

OnoSendai wrote:This looks nice VictorJapi, I like your way of specifying textures!
Thank you, can you give us a short description in your own words of each of the 6 kind of materials to put together the teapot in the image?
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filippo
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Post by filippo » Fri Jan 26, 2007 8:42 pm

wonderfull!!!I hope that you finished the exporter very soon...
good job
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suvakas
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Post by suvakas » Fri Jan 26, 2007 8:55 pm

I'm also working on my own exporter script =)
I have geometry export almost done (let say 95% done). It doesnt have multi-texture support yet and needs some optimisation + bug fixing. But I've been able to render quite large scenes with it already.
Anyway..your material looks really nice !

suvakas

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VictorJapi
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Post by VictorJapi » Fri Jan 26, 2007 10:02 pm

suvakas wrote:I'm also working on my own exporter script =)
I have geometry export almost done (let say 95% done). It doesnt have multi-texture support yet and needs some optimisation + bug fixing. But I've been able to render quite large scenes with it already.
Anyway..your material looks really nice !

suvakas
For multimaterial you should use a function with recursivity for look in a multimat is inside a multimat etc.

I had to fight with materials several times for several porpouses ;-)
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Post by filippo » Fri Jan 26, 2007 10:56 pm

I want to prepare the up date of tutorial -manual for 3d studio max + indigo 0.6 that you can downalod in download section in indigo web site..
can you give me some information to start with my update?
thanks
filippo


io volevo preparare l'aggiornamento al mio manuale-tutorial di indigo + max...avete delle informazioni da potermi dare sul nuovo exporter?
grazie
filippo
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VictorJapi
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Post by VictorJapi » Fri Jan 26, 2007 11:22 pm

filippo wrote:I want to prepare the up date of tutorial -manual for 3d studio max + indigo 0.6 that you can downalod in download section in indigo web site..
can you give me some information to start with my update?
thanks
filippo


io volevo preparare l'aggiornamento al mio manuale-tutorial di indigo + max...avete delle informazioni da potermi dare sul nuovo exporter?
grazie
filippo
Maybe you must wait for one of the exporters for +0.7 and write your manual using it.
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Post by suvakas » Fri Jan 26, 2007 11:38 pm

VictorJapi wrote:Maybe you must wait for one of the exporters for +0.7 and write your manual using it.
Eh..if i counted right, then there are 4 of them in the making. You guys are writing one, tizxx has stated, that he is doing one, i'm on one and u3dreal told, that he will update his exporter eventually.
Quite a bit of a sripting maddness isn't it? :wink:

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Post by tizxx » Sat Jan 27, 2007 1:26 am

Ono which value has paramaters "a", "b" and "c" ?

if you omitted the render work fine...
these parameter are important?

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Post by VictorJapi » Sat Jan 27, 2007 2:16 am

tizxx wrote:Ono which value has paramaters "a", "b" and "c" ?

if you omitted the render work fine...
these parameter are important?
Sure! i'm a HLSL developer and i usually use coefs as them to make some math operations in a texture

A ---> it multiplies the power of two of the RGB colour = more contrast but darker
B ---> it multiplies the RGB colour = simply boost of your colour.
C ---> it is added to the final result, you ever mind in the 0-1.0 scale so it puts more light in the texture but less contrast (as you blend a white layer in photoshop)


Sorry i'm very bad explaning and my english is very poor :oops:
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Post by tizxx » Sat Jan 27, 2007 3:55 am

Thank you very much VictorjAPI....

please someone can help me ...

this is an example to export an object selected in 3ds max to indigo
the proble is
how can I obtain UV0 UV1 and UV2 values?
someone can help me?

-----

tmesh = snapshotAsMesh selection[1]

createfile "c:\indigo\MYGEOMok.xml"
myfileg = openfile "C:\indigo\MYGEOMok.xml" mode:"r+"


format "<scenedata>\n\n" to:myfileg

format "\t<!-- OBJECT -->\n" to:myfileg
format "\t<mesh>\n" to:myfileg
format "\t\t<name></name>\n" to:myfileg
format "\t\t<embedded>\n" to:myfileg

-- format "%,%\n" tmesh.numverts tmesh.numfaces to:out_file

for v = 1 to tmesh.numverts do
-- format "%\n" (getVert tmesh v) to:myfileg
format "\t\t\t<vertex pos=\"% % %\" normal=\"% % %\" uv0=\"nn nn\" uv1=\"mm mm\" uv2=\"qq qq\"/>\n" (getVert tmesh v).x (getVert tmesh v).y (getVert tmesh v).z (getNormal tmesh v).x (getNormal tmesh v).y (getNormal tmesh v).z to:myfileg
format "\n" to:myfileg


format "\t\t\t<triangle_set>\n" to:myfileg
format "\t\t\t\t<material_name></material_name>\n" to:myfileg

for f = 1 to tmesh.numfaces do
-- format "%\n" (getFace tmesh f) to:myfileg
format "\t\t\t\t<tri>% % %</tri>\n" (getFace tmesh f).x (getFace tmesh f).y (getFace tmesh f).z to:myfileg

format "\t\t\t</triangle_set>\n" to:myfileg

format "\t\t</embedded>\n" to:myfileg
format "\t</mesh>\n" to:myfileg
format "</scenedata>\n" to:myfileg
close myfileg

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VictorJapi
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Post by VictorJapi » Sat Jan 27, 2007 4:04 am

Can 3ds manage more than one UV?
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CTZn
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Post by CTZn » Sat Jan 27, 2007 6:55 am

The problem is that Indigo will just use the first of the UVs sets, and discard the followings right away !

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Post by Kosmokrator » Sat Jan 27, 2007 8:40 am

hhmmm first steps of making an exporter....lets see..... :wink:
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