Black Glass?

Come here for help & support.
Post Reply
14 posts • Page 1 of 1
adam
Posts: 1
Joined: Wed Feb 17, 2010 8:29 am

Black Glass?

Post by adam » Wed Mar 17, 2010 8:26 am

Hi guys,

Can anyone explain to me why the glazing in my internal renders is coming out black?

I'm exporting to indigo from sketch up... I have tried reversing the faces and applying the glass texture to the front face.

Thanks,

Adam.
Attachments
Edenvale3b.jpg
Edenvale3b.jpg (350.18 KiB) Viewed 6526 times

User avatar
OnoSendai
Developer
Posts: 6244
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Black Glass?

Post by OnoSendai » Wed Mar 17, 2010 10:19 am

Hi Adam,
If you can post your sketchup scene as an attachement to a forum post, then maybe someone can work out the problem. If you can't post the whole scene, just trim it down to the offending object and post that.

Cheers,
nick c.

Soup
Posts: 444
Joined: Sat Jun 13, 2009 1:20 am

Re: Black Glass?

Post by Soup » Fri Mar 19, 2010 9:55 am

Check the faces with the glass, I think they should be standalone objects with glass applied to all sides. Sketchup joins things together all the time, so make them a group of component consisting of only glass.

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Black Glass?

Post by Pibuz » Tue Mar 23, 2010 1:44 am

Another reason could be that your glass mat absorbs too much colour.
Try leaving all of your settings as they're now, and change the SketchUp mat's opacity to 0.

Jazzy
Posts: 18
Joined: Wed Jun 02, 2010 8:42 pm

Re: Black Glass?

Post by Jazzy » Wed Jun 02, 2010 10:40 pm

I have the same problem. My glass renders black. I am very new to indigo (i started using it only a few days ago) and I am also inexperienced with sketchup. Can you please tell me what you meant by the mat opacity. Please post a reply using the simplest language you can or a detailed instruction. Thanks.

User avatar
galinette
1st Place Winner
Posts: 923
Joined: Sat Jan 09, 2010 1:39 am
Location: Nantes, France
Contact:

Re: Black Glass?

Post by galinette » Wed Jun 02, 2010 10:49 pm

I would say as above : first thing would be to check that your glass is a fully closed volume, with the same glass material applied to all faces.

Second thing to check : the units. Be sure that your scene scale is physically realistic. If you configured sketchup to work with meters, your glass sheet thickness should be 0.006 or something in the range. In millimeters, this should be a few millimeters. I'ts very important to use correct scaling in Indigo for using the transparent materials and good material reuse.

Third thing to check : download a glass material in the database and save it somewhere. Create a "Linked IGM" material in Skindigo (this is in the material type dropdown list), and link it to the .igm or .pigm file you downloaded. If this works then your own material definition is probably not correct!
Eclat-Digital Research
http://www.eclat-digital.com

Jazzy
Posts: 18
Joined: Wed Jun 02, 2010 8:42 pm

Re: Black Glass?

Post by Jazzy » Wed Jun 02, 2010 11:07 pm

I am using the material "Tinted Green Glass" from the database so that can't be a problem. I don't know how to check the thickness of my glass. It looks like its nothing because I have drawn it using the rectangle tool and have not given it any thickness. What do you mean by a fully closed volume. If you mean that it is an enclosed fully drawn shape then yes it is. I have colored both side using the entity info option in sketchup.
Thanks.
Attachments
Glass Problem.jpg
Thats my problem.

Jazzy
Posts: 18
Joined: Wed Jun 02, 2010 8:42 pm

Re: Black Glass?

Post by Jazzy » Wed Jun 02, 2010 11:12 pm

If it helps I get the same problem with water.

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: Black Glass?

Post by Zom-B » Thu Jun 03, 2010 12:37 am

Jazzy wrote:It looks like its nothing because I have drawn it using the rectangle tool and have not given it any thickness. What do you mean by a fully closed volume.
You need to use a cube with normals facing outside!
A full closed volume explains it self quite well ^^
a 3D object based of polygons that... well... if you would fill it with water, there would be no holes where it leaks out of the object :D... a closed volume!
polygonmanufaktur.de

Jazzy
Posts: 18
Joined: Wed Jun 02, 2010 8:42 pm

Re: Black Glass?

Post by Jazzy » Thu Jun 03, 2010 4:30 pm

How do i draw a cube in sketchup...do i just draw a rectangle and use to push pull tool or is some other way.

User avatar
Borgleader
Posts: 2149
Joined: Mon Jun 16, 2008 10:48 am

Re: Black Glass?

Post by Borgleader » Thu Jun 03, 2010 4:42 pm

It was the first link on google.
1. Step 1
Open SketchUp. Then use the "Select" tool (the black arrow) to select the human figure you see. The click "Delete" on your keyboard.

2. Step 2
Go to the "Tool" panel and select the "Rectangle" tool. Drag it across the floor of the scene. Doing this will create a rectangle. As you drag, you will see a dotted line extending from corner to corner. If you stop dragging at this point, you have created a perfect square.

3. Step 3
Go to the "Tool" panel and select the "Push/Pull" tool. Click on the square you made, and drag it up to form a cube.
benn hired a mercenary to kill my sig...

jason6256347
Posts: 11
Joined: Wed Jul 01, 2009 4:37 pm

Re: Black Glass?

Post by jason6256347 » Thu Jun 03, 2010 6:39 pm

u need to give some thickness to the glass.

Jazzy
Posts: 18
Joined: Wed Jun 02, 2010 8:42 pm

Re: Black Glass?

Post by Jazzy » Thu Jun 03, 2010 8:43 pm

Thanks everyone. Sorted it out. :) I needed to add thickness to the glass.
Attachments
tut11.jpg
It worked!

User avatar
Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: Black Glass?

Post by Pibuz » Fri Jun 04, 2010 7:10 am

Hi Jazzy!
For most of the architectural visualizations (read: the simplest ones) you can speed up rendering using thin glass (one of the SkIndigo mat presets), which can be applied to a simple surface, not a volume. You won't generate caustics, but normal windows hardly do that, usually. When using Thin Glass the SU mat slider will tell indigo How REFLECTIVE is you glass: values near to 0 will render as slightly reflective glass, vales near 100 will render with more reflective glass. Try 40 for a "common" glass. :wink:

Post Reply
14 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 75 guests