Get feedback from others on your works in progress
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kikeonline

- Posts: 160
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- Location: Nicaragua
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by kikeonline » Sun Feb 28, 2010 5:43 am
Blender 2.49
Indigo 1.1.18
Tonemaped in Photomatix.
No PS.
ToDo: *More objects, materials and texturing.
*Night version with different light layer.
* Some blowup renders.

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djegoo

- Posts: 273
- Joined: Thu Jul 16, 2009 10:19 pm
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by djegoo » Sun Feb 28, 2010 7:20 am
Hey this is nice
Just an idea, what if you used the comic image as a phong with the image as a map? would give some nice effects on the wall maybe?
otherwise i like : nice pov, nice colors. the wood of the floor is very cool.
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kikeonline

- Posts: 160
- Joined: Wed May 21, 2008 2:47 am
- Location: Nicaragua
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by kikeonline » Sun Feb 28, 2010 9:32 am
djegoo wrote:Hey this is nice
Just an idea, what if you used the comic image as a phong with the image as a map? would give some nice effects on the wall maybe?
otherwise i like : nice pov, nice colors. the wood of the floor is very cool.
mmmm nice idea!! maybe I can do a blend material and use phong only on the black parts of the comic. Thanks.
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kikeonline

- Posts: 160
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- Location: Nicaragua
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galinette

- Posts: 923
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- Location: Nantes, France
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by galinette » Wed Mar 03, 2010 4:03 am
How did you do the carpet?
Etienne
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zeitmeister

- Posts: 2010
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- Location: Limburg/Lahn, Germany
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by zeitmeister » Wed Mar 03, 2010 4:57 am
Wow, this looks very promising... go on!
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CTZn
- Posts: 7240
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- Location: Paris, France
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by CTZn » Wed Mar 17, 2010 1:36 am
Since the carpet elements are flat they stop much less light than they would in reality*; you can compensate this by darkening the base of the ... hairs ?
Up up up !
* and they are bouncing it straight back; you can use a 'black > white > black' smooth lerp (ramp?) to simulate the elements volume by bump mapping (from flat to cylindrical). Displacement might even be applicable here.
obsolete asset
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izzo
- Posts: 1
- Joined: Thu Jan 18, 2007 8:47 am
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by izzo » Wed Mar 24, 2010 8:43 pm
Hi Kike,
Nice renders, would you mind sharing your scene/light setup so i can take it apart for learning purposes?
Regards,
Izzo
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mily
- Posts: 27
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- Location: Warsaw, Poland
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by mily » Thu Mar 25, 2010 9:36 pm
kikeonline wrote:djegoo wrote:Hey this is nice
Just an idea, what if you used the comic image as a phong with the image as a map? would give some nice effects on the wall maybe?
otherwise i like : nice pov, nice colors. the wood of the floor is very cool.
mmmm nice idea!! maybe I can do a blend material and use phong only on the black parts of the comic. Thanks.
Hi Kike!
I've been trying to make something similar, but no success.
I'm modelling in sketchup - only mapping the wall(plane) with the b/w image (phong) and using inverted image to achieve black-only reflectance...
What's your recipe?
m.
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madcoo

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- Location: in France, near Orange (84)
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by madcoo » Thu Mar 25, 2010 10:02 pm
Very nice, I love it !!!
Question regarding the window panes : I presume this is "exit portal".
Did you model the windows and applied the "exit portal material" on them directly?
Or did you apply a glass material to the windows and put an exit portal shape behind the window panes?
Great stuff, keep it goin' !!!

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