http://www.youtube.com/watch?v=Q-ATtrImCx4&ttl=1
Unlimited rendering detail technology
Re: Unlimited rendering detail technology
Mmhh, to me, that's more an announcement aimed at raising funds than real breakthrough (and this is very common in innovative technologies!)
Sounds as it's a kind of geometry search in a tree along the camera direction. In that case, it's true that rendering time is not O(number_of_geometry_elements) but rather O(log(number_of_geometry_elements)) and this allows quite a lot more details than standard polygon based scanline renderers. However, I'd be curious of seeing realtime moving geometry instead of having only camera movements. That's often a weakness in tree based rendering.
Off course, I may be wrong, that's only a guess.
Etienne
Sounds as it's a kind of geometry search in a tree along the camera direction. In that case, it's true that rendering time is not O(number_of_geometry_elements) but rather O(log(number_of_geometry_elements)) and this allows quite a lot more details than standard polygon based scanline renderers. However, I'd be curious of seeing realtime moving geometry instead of having only camera movements. That's often a weakness in tree based rendering.
Off course, I may be wrong, that's only a guess.
Etienne
Eclat-Digital Research
http://www.eclat-digital.com
http://www.eclat-digital.com
Re: Unlimited rendering detail technology
Very interesting.
I really dont like that jumping geometry when changing from lower res to hier res or vice versa.
And aditional geometry is really nice. But good animation is soo mutch more importand than geometry.
I really dont like that jumping geometry when changing from lower res to hier res or vice versa.
And aditional geometry is really nice. But good animation is soo mutch more importand than geometry.
Re: Unlimited rendering detail technology
Whilst I can see its got some obvious flaws like animation I just like the fresh approach. Using a search engine method to make efficiency gains in what is displayed has a certain genius!
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