Stop it neo0. It starts to look like trolling.neo0. wrote:Because it saves time?
Indigo 2.4 - Don't Make Me Think
Re: Indigo 2.4 - Don't Make Me Think
Re: Indigo 2.4 - Don't Make Me Think
Hmmm... not the best solution if you ask mefused wrote:Godzilla wrote:gabriel wrote:max zoom is 41000% or something like that and min 1%. Maybe ill change it to an even more limited range.
zoom always increments by 20%, i think thats quite reasonable?
how often do I have to click the + button to reach the 41000%
for zooming in I prefer having steps by 100%
By this you always have a linear pixel scaling, without interpolation in the pixels!!!
polygonmanufaktur.de
Re: Indigo 2.4 - Don't Make Me Think
@NeoO : why do you almays whine about strange things ?
Indigo is an unbiaised renderer and nothing else, I don't want it to make the pos production, I don't want it to make fast picture with a more biaised renderer like Octane, and I think it's the same for most of the people who bought or are planning to buy it. The developers don't have infinite time to make features and if they could spend it making some awesome features like volumetrics/fur/GPU renderer/New UI that would be cool xD
You should take a look to Yafaray or Vray (or even internal renderers) if you don't agree with that ...
@Zom-B : for the zoom 20% is cool for me, I think 100% is too much, with 5 "+" you go to 500%, but maybe that's because I got a MX revolution an low values for zoom are very cool with it, I don't know
Oh, a nice feature for the UI would be user preferences in Indigo for things like zoom, color (now if I'm not wrong there is a white and a black skin), time update (method : linear or exponential & time - for exponential initial time) and others things like White balance, filtrer ... I know most of them could be included in the exporters but I think it would simply be better in Indigo because some of us could use differents softwares (but not indispensable)
Indigo is an unbiaised renderer and nothing else, I don't want it to make the pos production, I don't want it to make fast picture with a more biaised renderer like Octane, and I think it's the same for most of the people who bought or are planning to buy it. The developers don't have infinite time to make features and if they could spend it making some awesome features like volumetrics/fur/GPU renderer/New UI that would be cool xD
You should take a look to Yafaray or Vray (or even internal renderers) if you don't agree with that ...
@Zom-B : for the zoom 20% is cool for me, I think 100% is too much, with 5 "+" you go to 500%, but maybe that's because I got a MX revolution an low values for zoom are very cool with it, I don't know
Oh, a nice feature for the UI would be user preferences in Indigo for things like zoom, color (now if I'm not wrong there is a white and a black skin), time update (method : linear or exponential & time - for exponential initial time) and others things like White balance, filtrer ... I know most of them could be included in the exporters but I think it would simply be better in Indigo because some of us could use differents softwares (but not indispensable)
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Re: Indigo 2.4 - Don't Make Me Think
+1everwind wrote:Indigo is an unbiaised renderer and nothing else, I don't want it to make the pos production, I don't want it to make fast picture with a more biaised renderer like Octane, and I think it's the same for most of the people who bought or are planning to buy it.
Sort of what I've been saying all along...but better I think
Doug
Doug Armand
Doug Armand
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Re: Indigo 2.4 - Don't Make Me Think
What it could have though was a method for saving layers, which would easen what .neo wants. One could save foreground straigh to png alpha channel. No unbiasedeness hurt, just pure usefullness!Doug Armand wrote:+1everwind wrote:Indigo is an unbiaised renderer and nothing else, I don't want it to make the pos production, I don't want it to make fast picture with a more biaised renderer like Octane, and I think it's the same for most of the people who bought or are planning to buy it.
Sort of what I've been saying all along...but better I think
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Re: Indigo 2.4 - Don't Make Me Think
Layers? foreground? explain?pixie wrote:What it could have though was a method for saving layers, which would easen what .neo wants. One could save foreground straigh to png alpha channel. No unbiasedeness hurt, just pure usefullness!
Doug
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Doug Armand
Re: Indigo 2.4 - Don't Make Me Think
@Pixie
Already suggested on page 5, I believe.
http://www.indigorenderer.com/forum/vie ... 3&start=60
Already suggested on page 5, I believe.
http://www.indigorenderer.com/forum/vie ... 3&start=60
- pixie

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Re: Indigo 2.4 - Don't Make Me Think
Indigo has a function named render_foreground_alpha for some time. We could have this as well as the image rendering at the same time (the user could chose when to stop it so it wouldn't waste precious cpu cycles) and then saving the result as png, this map would then be stored in its alpha layer.Doug Armand wrote:Layers? foreground? explain?pixie wrote:What it could have though was a method for saving layers, which would easen what .neo wants. One could save foreground straigh to png alpha channel. No unbiasedeness hurt, just pure usefullness!
@Godzilla:
My memory!
Re: Indigo 2.4 - Don't Make Me Think
yup, that option would be very good and useful, +1 for it 
Re: Indigo 2.4 - Don't Make Me Think
I think that's on the todo list alreadypixie wrote:We could have this as well as the image rendering at the same time (the user could chose when to stop it so it wouldn't waste precious cpu cycles) and then saving the result as png, this map would then be stored in its alpha layer.
Re: Indigo 2.4 - Don't Make Me Think
How about something that stops rendering the image when it reaches a certain spp?
Re: Indigo 2.4 - Don't Make Me Think
That's already a standardized exporter feature. You can also make it stop after a certain amount of time.gabriel wrote:How about something that stops rendering the image when it reaches a certain spp?
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Re: Indigo 2.4 - Don't Make Me Think
One thing you can't though is alter it. Imagine that you've set it to 2000 but have checked that it need a bit more, it would be nice to be able to alter it...Godzilla wrote:That's already a standardized exporter feature. You can also make it stop after a certain amount of time.gabriel wrote:How about something that stops rendering the image when it reaches a certain spp?
Re: Indigo 2.4 - Don't Make Me Think
pixie wrote:One thing you can't though is alter it. Imagine that you've set it to 2000 but have checked that it need a bit more, it would be nice to be able to alter it...Godzilla wrote:That's already a standardized exporter feature. You can also make it stop after a certain amount of time.gabriel wrote:How about something that stops rendering the image when it reaches a certain spp?
Ah ok.
Perhaps it could be added to the 'options' menu?
Another thing that could be added to that menu, perhaps, is a field to set the path to the image-save folder? With a 'browse' button?
PS. here's another useless mock-up I came up with. Although all I did was invert the colors and change the color of the outline on the Ok button to blue..
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- Mockup.png (21.77 KiB) Viewed 5220 times
Re: Indigo 2.4 - Don't Make Me Think
I like Pixie's idea.. I remember seeing similar from back when I used to use yafray in 2005. 
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