Material Trouble D:

Announcements, requests and support regarding the Blender Indigo export script
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mwesch
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Material Trouble D:

Post by mwesch » Wed Feb 17, 2010 10:00 pm

Since I imported a 3ds into my model, blendigo has gone crazy and mixed up all the materials and meshes. Essentially i've worked out that say I have a mesh that has a blender material A, beforehand blendigo would have interpreted it as material A, but now it has shifted the correspondance down. So blender A = blendigo B. So now I really don't know what materials correspond with which mesh. This also means that now the UV sets are messed up, because if an mesh has uv coordinates that dont correspond with the material all is now messed up.

This is pretty annoying. plz heeelp!

Thanks

Chris

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Godzilla
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Re: Material Trouble D:

Post by Godzilla » Thu Feb 18, 2010 12:20 am

I have experienced this issue before, saving the file and restarting blender fixed it for me... But I assume you've already tried this?

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mwesch
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Re: Material Trouble D:

Post by mwesch » Thu Feb 18, 2010 1:04 am

Yup but, that didn't work, however it seems there is a pattern of which ones swapped. I can sort of identify which materials belong to what, albeit them having the wrong names. :lol:

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dougal2
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Re: Material Trouble D:

Post by dougal2 » Thu Feb 18, 2010 1:20 am

I've never seen this before, can the two of you suggest what might be unusual about the files you have that might have caused this?

Also, what versions of Blendigo have you seen this happen with ?

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Godzilla
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Re: Material Trouble D:

Post by Godzilla » Thu Feb 18, 2010 2:40 am

For me, it's happened once or twice with blendigo 2.2 and a blender file created from scratch, not as imported one.

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dougal2
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Re: Material Trouble D:

Post by dougal2 » Thu Feb 18, 2010 3:27 am

BTW, GodZilla, I sent you a PM - did you see it?

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mwesch
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Re: Material Trouble D:

Post by mwesch » Thu Feb 18, 2010 4:16 am

I've got 2.0, the 2.2, doesnt install for me ?

The only thing unusual is that i've got tons of mats from the imports and what not.

Edit: Just installed 2.2 works fine, just still got the mat problem.

Edit #2: Now after the install i've got this problem, that I didn't have in the 2.0 release.

Code: Select all

BUMP UV SET: Cornice 1
Traceback (most recent call last):
  File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\blendigo.py
", line 4657, in buttonEvt
    exportStill(defaultFile)
  File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\blendigo.py
", line 3504, in exportStill
    export(filename, False)
  File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\blendigo.py
", line 3468, in export
    if exportIndigoScene(filename, objlist, meshlist, matlist):
  File "C:\Program Files\Blender Foundation\Blender\.blender\scripts\blendigo.py
", line 3338, in exportIndigoScene
    d = mat.properties['indigo']
AttributeError: 'NoneType' object has no attribute 'properties'
I believe its not a material problem, more of something else.

Just did another test with the older version of my scene, it seems to have the same problem, that suggests that the new install of blendigo has corrupted some code :/ . I'm gonna try and go back to 2.0.1 and try to fix it. D:

Heelp please :D

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_cheers_
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Location: French France

Re: Material Trouble D:

Post by _cheers_ » Thu Nov 18, 2010 7:48 am

I too have this kind of error that shut down blendigo immediately after being notified, and it drives really crazy when we don't know what object is the cause of the error... who is this NoneType object? the only way to find it is to delete each object one by one and render until the error message doesn't appear anymore. Somebody knows how to discover the problematic object a way more quickly???
Thaank you!!!
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ERROR.jpg

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