General questions about Indigo, the scene format, rendering etc...
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bacon

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by bacon » Tue Feb 02, 2010 9:20 pm

Holy Kamoses!!!
Excuse me for asking, but what kind of a troll are you Galinette ? making witchcraft like that ?
Superb material by the way

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galinette

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by galinette » Tue Feb 02, 2010 11:00 pm
If you like it , then +1 all my requests for ISL improvements! I have a lot of ideas, but currently what I lack most is accessing the normal vector, the incident vector, and the ability to override surfacic R & T coefficients by shaders in the specular material. With this I could make fun stuff... I know onosendai already has this in the todo list.
Etienne
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Zom-B

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by Zom-B » Tue Feb 02, 2010 11:10 pm
here is my big fat
+1, so galinette can enhance the matdb with awesome new ISL based stuff in the future

Maybe u update of the LLVM JIT backend would be a good idea too (64bit support maybe?!? 32bit speed ups?!?)
polygonmanufaktur.de
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fused

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by fused » Wed Feb 03, 2010 12:19 am
Zom-B wrote:here is my big fat
+1, so galinette can enhance the matdb with awesome new ISL based stuff in the future

Maybe u update of the LLVM JIT backend would be a good idea too (64bit support maybe?!? 32bit speed ups?!?)
iirc, we should have that in 2.2.12 already?
were building against LLVM 2.6 and the 64 bit build should use it, too (but maybe thats just for 2.4 onwards, cant really remember...)
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galinette

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by galinette » Wed Feb 03, 2010 12:25 am
What's LLVM JIT?
Etienne
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PureSpider
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by PureSpider » Wed Feb 03, 2010 12:29 am
It's the Just In Time compiler used for intrepreting ISL shaders in indigo.
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fused

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by fused » Wed Feb 03, 2010 12:30 am
galinette wrote:What's LLVM JIT?
Etienne
Im about to go to bed so I hope you dont mind if I let Wikipedia do the explaining (also, its a lot better at doing that than I am):
LLVM
JIT
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juan_irender

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by juan_irender » Wed Feb 03, 2010 12:50 am
Good stuff, Galinette! Yes, if ISL could be enhanced with such adds, it would be possible to create much more complex shaders, like yours, in a more close Renderman style.
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CTZn
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by CTZn » Wed Feb 03, 2010 9:15 am
Pure amazingness ! I understand what you say about everything being governed by UVs, given how you make pyramids I'm pretty confident about other mapping schemes.
I need to get into ISL myself before asking anything...
I also noticed in Maya procedural shadings how it was difficult to obtain a visually smooth transition of this kind, I guess the corner function should be stretched by an order along that edge. It may actually be mathematically correct, but just too abrupt for visualisation.
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CTZn
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by CTZn » Wed Feb 03, 2010 9:20 am
How about an "ISL Snippets" section of the database ?
Functions would be conserved and accessible as materials are, as opposed to: lost in the posting flow.
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