General questions about Indigo, the scene format, rendering etc...
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OnoSendai

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by OnoSendai » Tue Jan 16, 2007 6:53 pm
Does anyone have a model handy to do some tests of skin SSS?
E.g. a model of a hand, face etc..
If you want to get real hardcore, we can model the skin epidermis and dermis later separately.
I'm gonna try and reproduce Jensen's results:
http://graphics.ucsd.edu/~henrik/papers/
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CTZn
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by CTZn » Tue Jan 16, 2007 7:08 pm
Could this do ?

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OnoSendai

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by OnoSendai » Tue Jan 16, 2007 7:09 pm
Yeah.. but the creature is kinda ugly

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fatfinger
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by fatfinger » Tue Jan 16, 2007 7:09 pm
I have a full female model in *.obj format if you like. Made with Makehuman 0.9. Can I upload it to the site somewhere?
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CTZn
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by CTZn » Tue Jan 16, 2007 7:15 pm
Yeah.. but the creature is kinda ugly

Thx
lol
I'm uploading it...
lvl4.rar 4MB
lvl5.rar 15MB
Depending on your bandwidth. I have an even more detailed model but its 312MB unpacked... OBJ format btw.
But I think it is problematic since the surface is opened...
Last edited by
CTZn on Thu Feb 22, 2007 7:43 am, edited 1 time in total.
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manitwo
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by manitwo » Tue Jan 16, 2007 11:49 pm
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OnoSendai

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by OnoSendai » Wed Jan 17, 2007 12:19 am
Thanks all, I'm gonna try with that hand model first.
Of course you can do your own tests as well

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Camox

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by Camox » Wed Jan 17, 2007 1:45 am
@ manitwo
Looks well, but too much reflexion. Looks more after wax or rubber.
However, is already very close in it. Nice work.
greetz

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OnoSendai

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by OnoSendai » Wed Jan 17, 2007 1:48 am
Is that an indigo render manitwo?
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manitwo
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by manitwo » Wed Jan 17, 2007 5:05 am
sorry, forgot to say ... it's an old c4d-sss-testrender.
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fused

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by fused » Wed Jan 17, 2007 5:18 am
in case you was wondering, the human epidermis (dunno if spelling is right

) has an ior of 1.45.
i will do a testrender over night.
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OnoSendai

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by OnoSendai » Wed Jan 17, 2007 5:23 am
fused wrote:in case you was wondering, the human epidermis (dunno if spelling is right

) has an ior of 1.45.
i will do a testrender over night.
cool.. u probably won't get great results until i release the forwards scattering code in test 2 however.
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fused

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by fused » Wed Jan 17, 2007 5:30 am
then i think i might just wait a few days and just render a buddha

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Camox

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by Camox » Wed Jan 17, 2007 6:12 am
manitwo wrote:sorry, forgot to say ... it's an old c4d-sss-testrender.
I would have had to know it.

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oodmb
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by oodmb » Wed Jan 17, 2007 8:18 am
i have done my own tests using his data in gelato. more recently a couple tests using his, and nvidia's skin material data in indigo, both multilayered meshes and single layered meshes with data from another source. the indigo renders take way to long and i dont have a postable pic, but what i have rendered has results similar to that of gelato's.
for all my test renders i have been using a sculpt modified version of blender's suzanne monkey. the model with all the details is of a reasonable size: 76 mb under indigo xml format

gelato render with faked multilayers.
a shiny monkey is a happy monkey
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