
Cheers,
Laurent aka Tartiflette

With these commands, we are removing the old Blendigo configuration file and allowing Finder to show hidden files. Keep the Terminal window open for now, we need to reverse the hidden files command later.cd ~/
rm -r .indigo
defaults write com.apple.Finder AppleShowAllFiles TRUE
killall Finder
- you should ctrl-click blender and choose 'Show Package contents' (procudure explained here: http://www.mactipsandtricks.com/article ... dles.lasso)/Applications/blender-2.49b-OSX-10.5-py2.5-intel/blender
To restore Finder's behaviour.defaults write com.apple.Finder AppleShowAllFiles FALSE
killall Finder
The code that determines whether a texture is in use seems to be broken, I'll see about fixing that and then the GUI should behave as expected.dag wrote: The collapse/expand tabs are a little annoying to click all the time, especially since some of them stay open and some are closed when you save a blend, close, then reopens, even though some of them have a texture loaded.
If you use a texture for color and you save, then reopen the blend, color, and not texture is selected from the dropdown.
Maybe select texture automatically, or have some kind of indicator that you're using a texture.
a bug, I'll see about fixing that too.dag wrote:What's the reason for subd beeing enabled by default, when you usually do subsurfs in blender?
Having to turn that off for all your meshes is no fun.
Not sure, won't be hard to bring it backdag wrote: Where did the convert material from blender button go?
They are automatically named "sun" and "sky", other than having a button to force them into the same layer, I see no real reason to be able to call them any other arbitrary name.dag wrote:There is no sun and sky layer input field under environment.
OK, at least this bug is consistant. I know there's more work to be done in this area.dag wrote:Also get the broken install error.
Users browsing this forum: No registered users and 20 guests