oh yes, final one, what is CHEMA?
regards,
Alvaro
Hi Alvaro,afecelis wrote:@Frances: yup, congrats, your gallery is indeed impressive! You say you use Rhino for modeling? I mean, for architectural modeling? I thought rhino was more oriented to organic stuff (being nurbs oriented). And you use Fryrender? You got the beta EA thingie? Is it a standalone renderer? How well is it integrated with 3d modeling packages (I presume via plugins) and which ones are covered? sorry for all the questions![]()
oh yes, final one, what is CHEMA?
regards,
Alvaro
That's quite a workflow. I guess since I specialize in interior design viz, I don't have that much overhead when it comes to project integration. My clients give me sketches and catalog cuts and I get to pretty much take it from there.radiance wrote:i'm currently using:
AutoCAD Archdesktop 2007 -> filelinked to meshes in VIZ 2007 -> OBJ export to blender and blender to indigo.
i use indigo all the time at work and it handles everything niceley,
with very good results.
the blender step is necessary because of the better exporter.
it works quite niceley.
most modeling is done in autocad or made by architects or customers in autocad, as it's that much easier to sweep architectural elements straight onto the project instead of having to handle clumsy meshes. (eg rooftiles, weatherboards, windows, doors, etc...)
I'm quite happy to have settled into my role as "Pure User". I did my share of coding shaders and tweaking ascii text scenes, and I'm happy to leave that behind.fryrender seems nice, but it seems to sacrifice precision for speed.
Indigo's GI calculation seems much more accurate and realistic, altough slower. it's like turning max num consec rejects to 10 and max bounce depth to 20.
Sorry, Frances, I didn't make it very clear (my fault) ... obviously Chema's telling the truth. I was just referring to the many subtleties involved in actually implementing an unbiased renderer. OK, path-tracing is easy but something using, say, any kind of path mutation strategy, isn't. Of course, pure MLT is quite kind, in that MOST errors in calculating path density etc. show up as obvious errors in the image, but this isn't always the case. An example is transmittance used with BiPT ... an IOR-based scaling factor needs to be applied in one direction but not in the other direction, and this doesn't need to be implemented, even for 99% of scenes with transparent objects to still look correct.Frances wrote:From the fryrender home page:Ian, by confirmation, I gather you mean proof that Chema is telling the truth when he says that all the methods for computation within fryrender are unbiased? The way I understand it, "unbiased" would be an approach or method of simulation, not a result. "Physically correct" is the result.What is fryrender?
fryrender is a new unbiased renderer that simulates the real behavior of light to produce true-to-life renders with a minimal set of light and material parameters.
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