Cindigo 2.2.8

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zeitmeister
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Re: Cindigo 2.2.8

Post by zeitmeister » Sun Nov 29, 2009 9:32 pm

Oh... than all that stuff with Poser-PLA-animated characters is obsolete? Damn.
Where is the problem? Is it badly documentated by Maxon?
I tried to load an OBJ-sequence into C4D with numerous plugins... and surrendered.
Cheers, David



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fused
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Re: Cindigo 2.2.8

Post by fused » Sun Nov 29, 2009 9:46 pm

you could of course use an animated mesh sequence with indigo (if the support for that would not be broken in cindigo currently ^^), also with motion blur, but motion blur would not work proberly becase it can only work with non animated objects.

it would only show blur of the object moving as a whole, but not for a part of the the animated mesh (like a waving arm or something).

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zeitmeister
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Re: Cindigo 2.2.8

Post by zeitmeister » Mon Nov 30, 2009 8:15 pm

Hm.
Can you give some sort of technical description for dummies on that?
As I understood Indigo and unbiased renderers, everything should be possible here... a larger fstop should be the same like "mergin the actual picture with all the action going on x frames before and y frames after that".
Or am I wrong?

Well, probably. :mrgreen:
Cheers, David



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lycium
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Re: Cindigo 2.2.8

Post by lycium » Mon Nov 30, 2009 9:13 pm

basically only rigid transformations are possible, so rotation / scaling / translating (with keyframes). in the case of a waving arm, that's possible only if you split the person object into torso / shoulder / bicep / forearm / hand etc; things like metaballs or shattering objects etc are currently not possible.

i've suggested a complex extension to nick that allows unstructured mesh animation, but it's quite tricky to do...

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zeitmeister
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Re: Cindigo 2.2.8

Post by zeitmeister » Mon Nov 30, 2009 9:38 pm

Ah, alright.
But this is some sort of traditional object-based motionblur, isn't it? So what we need is real camera motionblur.
As I understood all new unbiased renderers aren't able to handle complex or mesh animation during exposure time... is that the reason?
Cheers, David



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Re: Cindigo 2.2.8

Post by lycium » Mon Nov 30, 2009 9:40 pm

nope, it's real object and camera motion blur. check out the recent moth drawn to a flame image :)

it's really the other way around: image-based hacks and tricks can't work in a physically-based framework; that's why handling unstructured motion is a tricky problem.

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Re: Cindigo 2.2.8

Post by fused » Mon Dec 07, 2009 8:50 pm

im going to release Cindigo 2.2.9 (with a few ISL shader nodes :) ) tomorrow. hopefully also mac build, if i can get the vm to work. :mrgreen:

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Re: Cindigo 2.2.8

Post by zeitmeister » Mon Dec 07, 2009 10:41 pm

YES!

As I offered you, when you tell me what do do and to have installed, I can build it for you, too...
but I understand the licence problem. :-)
Cheers, David



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Frank Schroer
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Re: Cindigo 2.2.8

Post by Frank Schroer » Tue Dec 08, 2009 7:47 pm

Hallo zusammen

in dem Cindigo 2.2.8 bekomme ich unter Lichttyp "Sonne " eine falsche Farbdarstellung.
Der Workflow ist wie in 2.2.1: Lichtobjekt oder Nullobjekt und in die Lichttyp-Def gelegt.
Wie kann ich einen richtigen Sky jetzt definieren und warum ändert man einen guten und funktionierenden Workflow?? Könnte es an der neuen Funktion Clay Farbe liegen?
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Frank

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Indigo 3.2.2 | Cindigo 3.2.1 | C4D R13 | PC, Win Visa, I7QuadCore, 6Gig Ram

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fused
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Re: Cindigo 2.2.8

Post by fused » Tue Dec 08, 2009 10:33 pm

hey Frank,

Ich habe die Art und Weise wie die Sonne funktioniert in 2.2.8 geaendert aber leider vergessen das im Cahngelog zu erwaehnen :)

Jetzt funktioniert es so, dass die Sonnenrichtung anhand der Z achse des als Sonne ausgewaehlten Objektes berechnet wird. (so kann man zum beispiel eine direktionale lichquelle in c4d nutzen und eine ungefaehre preview fuer die schatten zu bekommen).

Der Workflow voeher hat zwar gut funktioniert aber so mach es mehr sinn, weil man ja im grunde nur die Sonnenrcihtung einstellen moechte, nicht die Position.

Gruß

--------------------------------------------------------------

english:

I changed the way the sun direction works in 2.2.8 but forgot to metion it :)

The way it works now is, that the sun position is obtained by the direction of the z axis of the object selected as sun.

---------------------------------------------------------------

sorry guys, no realease of cindigo 2.2.9 / cindigo 2.2 stable today... got some problems to get the mac vm to work :S
(it basically works, but my core 2 duo at work does not support IVT so its dead slow :( )

too bad... thats nott possible, zeitmeister :(

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zeitmeister
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Re: Cindigo 2.2.8

Post by zeitmeister » Tue Dec 08, 2009 11:45 pm

Nothing for ungood, Yves! :mrgreen:

I like the workflow with the z-axis very much... IMHO it's the only way it makes sense, and to get a basic idea of the sun location in C4D.
Cheers, David



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Re: Cindigo 2.2.8

Post by fused » Wed Dec 09, 2009 6:45 pm

Cindigo 2.2 Stable Release Candidate is out: http://www.indigorenderer.com/forum/vie ... =10&t=7562

With Mac builds!

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