Cindigo 2.2.1 Beta 1

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fused
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Re: Cindigo 2.2.1 Beta 1

Post by fused » Mon Oct 12, 2009 11:01 am

I just fixed the background material thingy. Not sure when I'll release an update tho...

@camox: ich bin mir nicht 100%ig sicher wie kompatibel mein code mit der 9.5 ist, aber klar, ich werde es versuchen! ich meld mich dann die tage mal bei dir.

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Re: Cindigo 2.2.1 Beta 1

Post by zeitmeister » Wed Oct 28, 2009 5:57 am

Erm,

how can I get bigger material preview renders?
No matter what I'm defining in the material editor, it's always 250px x 205px...
500x500 would be nice. :-)
Cheers, David



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losbellos
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Re: Cindigo 2.2.1 Beta 1

Post by losbellos » Fri Oct 30, 2009 7:34 am

it would be also good if the preview button is always visible on the left panel, so that the user doesnt alwazs have to get into the Preview/baking options.

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Re: Cindigo 2.2.1 Beta 1

Post by fused » Fri Oct 30, 2009 7:44 am

yeah, its like that in the new version.

i originally put it in the preview/baking channel because theres an annoying offset to the right when positioned under the preview.

its still there, but well ... :)

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Re: Cindigo 2.2.1 Beta 1

Post by losbellos » Fri Oct 30, 2009 7:56 am

I hear you, I did program an exporter for RedQeen renderer (still the fastest path tracer, command line only), the UI is the worst thing to program especially in 3dsmax. IUnfourtunately I dont know the C4d script language, maybe in the future.

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Re: Cindigo 2.2.1 Beta 1

Post by fused » Fri Oct 30, 2009 8:09 am

zeitmeister wrote:Erm,

how can I get bigger material preview renders?
No matter what I'm defining in the material editor, it's always 250px x 205px...
500x500 would be nice. :-)
yeah, thats not working ^^

I'll remove the options until i fix it :)

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Re: Cindigo 2.2.1 Beta 1

Post by zeitmeister » Fri Oct 30, 2009 8:37 pm

... better fix it and let the options where they are! ^^ :mrgreen:
Cheers, David



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Re: Cindigo 2.2.1 Beta 1

Post by fused » Wed Nov 04, 2009 3:03 am

losbellos wrote:I hear you, I did program an exporter for RedQeen renderer (still the fastest path tracer, command line only), the UI is the worst thing to program especially in 3dsmax. IUnfourtunately I dont know the C4d script language, maybe in the future.
yes, making a good UI is hard, but i think im getting there :)

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Re: Cindigo 2.2.1 Beta 1

Post by zeitmeister » Wed Nov 04, 2009 5:51 am

Definately, don't worry!
Cheers, David



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Re: Cindigo 2.2.1 Beta 1

Post by zeitmeister » Wed Nov 11, 2009 9:09 pm

fused, did you fix the PIGM-import?
Cheers, David



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Re: Cindigo 2.2.1 Beta 1

Post by Zom-B » Wed Nov 11, 2009 10:06 pm

Atm he should be in the plane to NZ, so you'll need a little more patience Zeit :)
polygonmanufaktur.de

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Re: Cindigo 2.2.1 Beta 1

Post by zeitmeister » Wed Nov 11, 2009 10:11 pm

Oh, I remember... then, nothing for ungood. :mrgreen:
My sister moved to Melbourne 2 weeks ago; I thought about visiting her in 2-3 months and then take a visit of Glare, too... if I have the spare money. :roll:
Cheers, David



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Re: Cindigo 2.2.1 Beta 1

Post by zeitmeister » Mon Nov 23, 2009 11:59 pm

Custom light layer names are not being exported anymore...
Cheers, David



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Re: Cindigo 2.2.1 Beta 1

Post by fused » Tue Nov 24, 2009 8:12 am

yeah, ive noticed that too... will have a look at that today! :)

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Re: Cindigo 2.2.1 Beta 1

Post by tungee » Tue Nov 24, 2009 11:23 am

Hi fused, if you wanna try make an exporter for 9.5, then dont forget to compile it towards 9.6.
The 9.6 was the last free update for the 9.x series.
Music has the right to children!

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