Been away for a while
I was tied to a tight deadline (3 days, which is very short for a beginner like me), so I couldn't do as much or as nicely as I wanted...
Anyway, I thought I would display it here and ask for some advice on how I could improve the view.
What bugs me most is that i just can't get a "photorealistic feel" to the materials, although I tried to apply bump/displace/spec maps.
So the question is...
==> how do you get a very realistic effect?
I tend NOT to click the "subdivide" button in Blendigo, but maybe I should?
Many thanks in advance!
Note: I'm awfully sorry, but the potential client insisted that I had to protect the render...



