Picturenaut 3 is released

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pixie
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Picturenaut 3 is released

Post by pixie » Wed Oct 07, 2009 2:05 am

http://www.hdrlabs.com/picturenaut/index.html

A great tool for tonemapping indigo's exr images and free! :D

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dakiru
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Re: Picturenaut 3 is released

Post by dakiru » Wed Oct 07, 2009 5:21 am

pixie wrote:http://www.hdrlabs.com/picturenaut/index.html

A great tool for tonemapping indigo's exr images and free! :D
Thank you for the link and info. I didn't use this program yet. Maybe it is time :)

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fused
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Re: Picturenaut 3 is released

Post by fused » Wed Oct 07, 2009 5:31 am

What's new in version 3.0? wrote:-Open-Source Plugin API
Sounds like one could make it load igi's?

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psor
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Re: Picturenaut 3 is released

Post by psor » Wed Oct 07, 2009 7:09 am

fused wrote:
What's new in version 3.0? wrote:-Open-Source Plugin API
Sounds like one could make it load igi's?
As already known, the free version of Indigo is limited to 0.7 MP. There is a workaround.
You just enable supersampling, let it render, open the .igi and have a much bigger image
without the watermark. Oooooops, now I've told the secret. ;o))


That's what Nick should keep in mind. Anyway, Maxwell Render and fryrender have the same
issue. I do remember Ian (droid) implemented .mxi (Maxwell's file format ) import into Radium.
And of course adding the watermark is a post process so it's not in the raw output ...


*flash*


I haven't said anything about it, you haven't heard anything about it and what you've
heard you'll forget immediately and will do what you've to do in life.


nb: If you think right now it was rude and brutal to tell, no it was "viole(n)t". ;)








take care
psor
"The sleeper must awaken"

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The Unknown
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Re: Picturenaut 3 is released

Post by The Unknown » Wed Oct 07, 2009 7:53 am

psor wrote:
fused wrote:
What's new in version 3.0? wrote:-Open-Source Plugin API
Sounds like one could make it load igi's?
As already known, the free version of Indigo is limited to 0.7 MP. There is a workaround.
You just enable supersampling, let it render, open the .igi and have a much bigger image
without the watermark. Oooooops, now I've told the secret. ;o))


That's what Nick should keep in mind. Anyway, Maxwell Render and fryrender have the same
issue. I do remember Ian (droid) implemented .mxi (Maxwell's file format ) import into Radium.
And of course adding the watermark is a post process so it's not in the raw output ...


*flash*


I haven't said anything about it, you haven't heard anything about it and what you've
heard you'll forget immediately and will do what you've to do in life.


nb: If you think right now it was rude and brutal to tell, no it was "viole(n)t". ;)


take care
psor
If this is still possible with the current version, then it does not seem to be really important.
Last edited by The Unknown on Sun May 30, 2010 10:12 pm, edited 1 time in total.

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psor
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Re: Picturenaut 3 is released

Post by psor » Wed Oct 07, 2009 8:00 am

The Unknown wrote: I wrote Ben about it in May.
If this is still possible with the current version, then it does not seem to be really important.
I guess there are more important things right now. And I'd say it will stay a while for sure.
Nick would have to change a very small piece in the code and the igi-file-format would be
closed source again. ;)






take care
psor
"The sleeper must awaken"

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Re: Picturenaut 3 is released

Post by The Unknown » Wed Oct 07, 2009 8:15 am

Hey psor, tips and tricks are always welcome.
Your tip is a little bit Working-Against-Glare like.
Let's rather focus on ANOTHER project!

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fused
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Re: Picturenaut 3 is released

Post by fused » Wed Oct 07, 2009 8:26 am

Enjoy this tip while its lasts, you might get "moderated".

I'm not sure what Glares policy is in regards to such "helpful posts" ( :P ), but I'll find out!
(so I can intervene faster :) )

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psor
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Re: Picturenaut 3 is released

Post by psor » Wed Oct 07, 2009 8:35 am

My post was not meant to be anti-glare like. It's just a heads up. As we all might know
when a software turns commercial there are people that go and jump on another project,
people that cr*ck the commercial software and people that use cr*cked software.


And if you wanna tell me that the most people around here have purchased there
3d application then I won't disagree cause that would be rude. ;o))


Again this was just a neuron activator for Nick. Cause it is obvious when you're
using violet or use another software which supports the igi file format. So if it gets
implemented in picturenaut or any other software he should think about that.


So keep the peace and enjoy rendering or any other art. ;)






take care
psor
"The sleeper must awaken"

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The Unknown
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Re: Picturenaut 3 is released

Post by The Unknown » Wed Oct 07, 2009 9:40 am

hey psor, little Stress-Maker today?
The question is whether it was the best way to do this "workaround" publicly.
Perhaps a PM would have done it too.

@fused
Helpful users report issues, moderate now!

Note: I reported this issue month ago and a quick solution too and there is nothing more I can do
and I released the latest Violet not for this "workaround".

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psor
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Re: Picturenaut 3 is released

Post by psor » Wed Oct 07, 2009 10:00 am

@The Unknown

Just a tiny tiny bit. As you might know (eu)stress is good, to much (di)stress is bad.
Stress is produced by our self not through others. And I where writing some pm's about
issues that got rather ignored. At least not answered or being taking care of.


Nevermind, I just couldn't resist as I was reading about the idea of implementing igi into
picturenaut. Then everybody would have known for sure after a while. So lets keep on focus
on other things. There's no need to repeat myself. I said what I've wanted to say. ;o))







take care
psor
"The sleeper must awaken"

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fused
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Re: Picturenaut 3 is released

Post by fused » Wed Oct 07, 2009 10:04 am

im not just deleting posts, ill wait for Ben or Nick :)

now lets relax and have a beer 8)

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