Simple Renderings Thread

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bmscmoreira
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Re: Simple Renderings Thread

Post by bmscmoreira » Fri Sep 25, 2009 11:37 am

Working on a roof tile material...
Any suggestions on how to improve this? Thanks!
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roof tile.jpg
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Doug Armand
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Re: Simple Renderings Thread

Post by Doug Armand » Fri Sep 25, 2009 1:32 pm

suvakas wrote:Pointless late night teapot render... :)
Not at all pointless - I'd say quite beautiful.
Doug

Doug Armand

neo0.
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Re: Simple Renderings Thread

Post by neo0. » Fri Sep 25, 2009 4:45 pm

Scaled my light source down and low and behold..
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to see her smile.jpg
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Jambert
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Re: Simple Renderings Thread

Post by Jambert » Fri Sep 25, 2009 6:29 pm

bmscmoreira wrote:Working on a roof tile material...
Any suggestions on how to improve this? Thanks!
I can see tiles, maybe try to make a larger map... could be in material db, would be great :)

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bmscmoreira
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Re: Simple Renderings Thread

Post by bmscmoreira » Fri Sep 25, 2009 6:33 pm

The texture was not my authoring, but will try to make one of my own with a bigger resolution to prevent the tilled look. If it has quality enough, ill put it in the library!

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PureSpider
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Re: Simple Renderings Thread

Post by PureSpider » Fri Sep 25, 2009 8:30 pm

neo0. wrote:Scaled my light source down and low and behold..
:roll: You'll never learn the "how to put liquid into a glass" thingie, will you?

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Nick
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Re: Simple Renderings Thread

Post by Nick » Fri Sep 25, 2009 11:04 pm

Ehi bmscmoreira...i like your roof!

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matsta
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Re: Simple Renderings Thread

Post by matsta » Sat Sep 26, 2009 12:46 am

PureSpider wrote:
neo0. wrote:Scaled my light source down and low and behold..
:roll: You'll never learn the "how to put liquid into a glass" thingie, will you?
Im lol'ing







Still lol'ing


Ok done.

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psor
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Re: Simple Renderings Thread

Post by psor » Sat Sep 26, 2009 1:05 am

matsta wrote:
PureSpider wrote:
neo0. wrote:Scaled my light source down and low and behold..
:roll: You'll never learn the "how to put liquid into a glass" thingie, will you?
Im lol'ing







Still lol'ing


Ok done.
I feel like - that's unfair. :wink:





take care
psor
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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Sat Sep 26, 2009 1:10 am

Yeah, let's try to balance the situation once again.

Neo0., please look at the great picture Ono himself did on page 112 of the pdf documentation. The one wich has more than 100 pages of course.
obsolete asset

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snorky
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Re: Simple Renderings Thread

Post by snorky » Sat Sep 26, 2009 2:26 am

bmscmoreira wrote:Working on a roof tile material...
Any suggestions on how to improve this? Thanks!
great roof!
my study:
im1248795870.png
emitter study
im1248795870.png (357.35 KiB) Viewed 3691 times
im1248942017.png
instance study
im1248942017.png (393.89 KiB) Viewed 3696 times
im1253722490.png
glass study
im1253722490.png (432.65 KiB) Viewed 3697 times
im1253874453.png
ior study
im1253874453.png (731.7 KiB) Viewed 3695 times
im1253886550.png
lens study
im1253886550.png (763.46 KiB) Viewed 3707 times

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Nick
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Re: Simple Renderings Thread

Post by Nick » Sat Sep 26, 2009 2:28 am

Bei Test Snorky :wink:

neo0.
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Re: Simple Renderings Thread

Post by neo0. » Sat Sep 26, 2009 9:27 am

I know what you're talking about, CTZn. Make the water mesh intersect with the glass mesh. It has been suggested and rest assured, I have tried it.. I didn't like how it looked though.. It looked like the water was cutting through the glass.. It ruined the glasses shape.

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Whaat
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Re: Simple Renderings Thread

Post by Whaat » Sat Sep 26, 2009 9:38 am

neo0. wrote:I know what you're talking about, CTZn. Make the water mesh intersect with the glass mesh. It has been suggested and rest assured, I have tried it.. I didn't like how it looked though.. It looked like the water was cutting through the glass.. It ruined the glasses shape.
Yeah...it sucks when physical correctness ruins a perfectly good render. :P :wink: Here's a PHOTO of real water glass neo. (not suggesting that you don't know what one looks like...or am I? :) )
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water_glass.jpg
This is a photo
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PureSpider
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Re: Simple Renderings Thread

Post by PureSpider » Sat Sep 26, 2009 10:15 am

neo0. wrote:I know what you're talking about, CTZn. Make the water mesh intersect with the glass mesh. It has been suggested and rest assured, I have tried it.. I didn't like how it looked though.. It looked like the water was cutting through the glass.. It ruined the glasses shape.
Did you set the precedence right (Water < Glass) ?
Your explanation sounds like you didn't...

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