NICE! That's my kind of scenesuvakas wrote:@dakiru
Nice SSS scene. Reminds me the 3ds Max logo a bit.
Here's one of my latest renderings. Just fooling around...
Simple Renderings Thread
Re: Simple Renderings Thread
Re: Simple Renderings Thread
Cool tool you're developing. The Sun is just a mouse click away! Nice rendering too. So in order to produce the Corona of the Sun, all is needed is an alpha map of a fern leaf. And thanks also for the choice of material for the leaves of the maple tree I am modeling. They have a more organic glow now.Whaat wrote:Got my sun position tool working properly now....I messed around with aperture diffrcation and added an alpha map of a fern leaf as an obstacle map and managed to produce a nice fireball sun effect.
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- im1252606569.png (616.06 KiB) Viewed 5522 times
Re: Simple Renderings Thread
Great render! I like the DOF, especially in the part where the lamp shines on it's back.Silmä wrote:A small interior scene i modeled and rendered today. Could use some more stuff on the foreground, i think.
Re: Simple Renderings Thread
@Whaat & Jeff
Simple and beautiful renderings guys!
take care
psor
Simple and beautiful renderings guys!
take care
psor
"The sleeper must awaken"
Re: Simple Renderings Thread
psor wrote:@Whaat & Jeff
Simple and beautiful renderings guys!
take care
psor
Thanks psor.
Re: Simple Renderings Thread
This started out as a shadow test...
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- A little post pro in photoshop
- where is she now4.jpg (304.96 KiB) Viewed 5050 times
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- where is she now.jpg (136.68 KiB) Viewed 5058 times
- juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: Simple Renderings Thread
Hello all.
This is a test with an object that was very popular in early raytracing days. Not very complicated to model, but difficult to render properly for any raytracer. Indigo has resolved the scene flawlessly, and beautifully. The scene features TIR (total internal reflection), where the rays, when reflects in the interior of the object, bounces internally and produces this "House of refractions", an iterative Escher-like scene.
Hope you like it!
This is a test with an object that was very popular in early raytracing days. Not very complicated to model, but difficult to render properly for any raytracer. Indigo has resolved the scene flawlessly, and beautifully. The scene features TIR (total internal reflection), where the rays, when reflects in the interior of the object, bounces internally and produces this "House of refractions", an iterative Escher-like scene.
Hope you like it!
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- Glassthing.jpg (233.25 KiB) Viewed 4918 times
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Re: Simple Renderings Thread
looks great, can you show a wireframe of the mesh object?
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- juan_irender

- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
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- 3D Software: Cinema 4D
Re: Simple Renderings Thread
Hello ShapireS.SaphireS wrote:looks great, can you show a wireframe of the mesh object?
Here is the snapshot of the mesh object. It was modelled in Rhino, with NURBs. Then it was exported as an OBJ file, and imported to Cinema for assign materials and to set the scene illumination.
In fact, the model is the result of the intersection of 6 spheres against a central one, so we model a kind of curved cube. This is trivial to do with NURBs, the exported mesh is more refined that if you try to do with polygon meshes from start.
Cheers!
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- Glass_thing.jpg (236.3 KiB) Viewed 4714 times
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Blender user
Blender user
Re: Simple Renderings Thread
Thank you, I assumed it looks like that, but wasn't sure.
Looks like a perfect test for boolean operations too.
Looks like a perfect test for boolean operations too.
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- pixie

- Posts: 2346
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Re: Simple Renderings Thread
I pick yours and redone it without doing any boolean, it's really worth it since you can then do some hypernurb it and it will behave. It was more an exercise and done from memory therefore it's not that equal to yours...juan_irender wrote:Hello ShapireS.SaphireS wrote:looks great, can you show a wireframe of the mesh object?
Here is the snapshot of the mesh object. It was modelled in Rhino, with NURBs. Then it was exported as an OBJ file, and imported to Cinema for assign materials and to set the scene illumination.
In fact, the model is the result of the intersection of 6 spheres against a central one, so we model a kind of curved cube. This is trivial to do with NURBs, the exported mesh is more refined that if you try to do with polygon meshes from start.
Cheers!
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- Editor Image
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- pixie

- Posts: 2346
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Re: Simple Renderings Thread
One is Diamond other is Glass
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- Doug Armand

- Posts: 1038
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Re: Simple Renderings Thread
Nice test - left one is diamond?pixie wrote:One is Diamond other is Glass
Doug
Doug Armand
Doug Armand
- pixie

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Re: Simple Renderings Thread
Indeed!Doug Armand wrote:Nice test - left one is diamond?pixie wrote:One is Diamond other is Glass
As a prize I'm sending you the Geometry of the cube. Enjoy
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- MagicCube.zip
- Geometry
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Re: Simple Renderings Thread
Thanks pixie, looks beautiful!

take care
psor
take care
psor
"The sleeper must awaken"
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