Cindigo 2.2.1 Beta 1
Re: Cindigo 2.2.1 Beta 1
im having a few problems building for R10.5 mac x64. this should be possible, or not?
			
									
									
						Re: Cindigo 2.2.1 Beta 1
okay... since it to works with R11 I assume that R10.5 just doesnt support x64 under OSX.
			
									
									
						- pixie
 
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Re: Cindigo 2.2.1 Beta 1
I think that it could be it. I've seen plugins that needthe bump to 11 in mac to work.fused wrote:okay... since it to works with R11 I assume that R10.5 just doesnt support x64 under OSX.
Re: Cindigo 2.2.1 Beta 1
Well... tried with Indigo 2.0.12 and 2.21 with Cindigo 2.0 stable and EXRs background light worked fine, but  with Cindigo 2.2.1 both versions of Indigo crashed. So I think this is a Cindigo 2.2.1 bug.
btw I'm using the 64 bit widows version.
			
									
									
						btw I'm using the 64 bit widows version.
Re: Cindigo 2.2.1 Beta 1
ok, going to have a look at it.
			
									
									
						Re: Cindigo 2.2.1 Beta 1
mac builds!
R10.5, R11 and R11.5.
pc versions are also updated, a few minor fixes.
			
									
									
						R10.5, R11 and R11.5.
pc versions are also updated, a few minor fixes.
Re: Cindigo 2.2.1 Beta 1
Hi fused, I leave you the igs file and the c4d file so you can check the exr crash on R11 Win x64
							- Attachments
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- PRCindigo2.21.zip
 - (14.83 KiB) Downloaded 399 times
 
 
Re: Cindigo 2.2.1 Beta 1
Hello again, I found that when I add this:
                     
<tex_coord_generation>
<spherical>
<rotation>
<axis_rotation>
<axis>0.000000 0.000000 1.000000</axis>
<angle>0.000000</angle>
</axis_rotation>
</rotation>
</spherical>
</tex_coord_generation>
to both background material and emitter material definitions EXR work fine in Cindigo 2.21 igs file
			
									
									
						<tex_coord_generation>
<spherical>
<rotation>
<axis_rotation>
<axis>0.000000 0.000000 1.000000</axis>
<angle>0.000000</angle>
</axis_rotation>
</rotation>
</spherical>
</tex_coord_generation>
to both background material and emitter material definitions EXR work fine in Cindigo 2.21 igs file
Re: Cindigo 2.2.1 Beta 1
Ah, yes... that makes sense. Looks like i forgot to add that back in. Thanks Rafaello, will fix!
			
									
									
						- pixie
 
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Re: Cindigo 2.2.1 Beta 1
Just a quick test to check native c4d material with alpha being converted flawlessly to indigo. This test was performed in C4d11.5 and no ivy was hurt. 
							- Attachments
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- ivy.jpg (157.64 KiB) Viewed 11465 times
 
 
Re: Cindigo 2.2.1 Beta 1
nice test pixie 
			
									
									
						- pixie
 
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Re: Cindigo 2.2.1 Beta 1
SpreadRock ROCKS!  
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- SpreadRock.jpg (114.53 KiB) Viewed 11388 times
 
 
- juan_irender
 
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Re: Cindigo 2.2.1 Beta 1
Hi Pixie.
How have you used SpreadRock in this test image?
Thanks!
			
									
									How have you used SpreadRock in this test image?
Thanks!
C4D R18 Studio user
Blender user
 
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- pixie
 
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Re: Cindigo 2.2.1 Beta 1
I know that there's a free plugin from the same author, yet I bought the SurfaceSPREAD plugin so it might not apply to the free version. It's rather simple, I add the SPREADrock object, set to custom (instead of default sphere) and then drag the object I want to have some noise. Set the displacement amount, the noise and it's backedjuan_irender wrote:Hi Pixie.
How have you used SpreadRock in this test image?
Thanks!
					Last edited by pixie on Sat Sep 12, 2009 5:01 am, edited 1 time in total.
									
			
									
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