General questions about Indigo, the scene format, rendering etc...
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Doug Armand

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by Doug Armand » Mon Aug 03, 2009 8:42 pm
Oh really nice - and I'm not just saying that
Love the crystal balls - does the IOR increase as they go along? Great image for showing that if it is.
Is the light source you used that interesting emitter that you posted in the simple renderings thread?
Doug
Doug Armand
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fused

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by fused » Mon Aug 03, 2009 9:01 pm
also a nice demonstration of indigos aperture diffraction. is this the real aperture diffraction (i like to call it "physical" ^^) or the post process one?
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pixie

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by pixie » Mon Aug 03, 2009 9:05 pm
Doug Armand wrote:Oh really nice - and I'm not just saying that
Love the crystal balls - does the IOR increase as they go along? Great image for showing that if it is.
I can be wrong but it think it's due to angle between the light and the spheres, the further the greater the angle is and therefore the same ior behaves differently...
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pixie

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by pixie » Mon Aug 03, 2009 9:07 pm
Doug Armand wrote:K I've PM'd you a 1k version
what about this one to show off DoF? this one is still baking but should be ready soon
Super!!!

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dakiru

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by dakiru » Mon Aug 03, 2009 9:17 pm
Doug Armand: thank you
The emitter in the "balls test" scene is an IES number 9 from the photometric folder, that comes with
Blendigo 1.1.18 package.
Balls materials look like this:
default setting for all: specular, transparent, absorb type: RGB, Gain 1.00
changes from left to right:
[1]
IOR 50.00
Cauchy B coeff: 0.0000
[2]
IOR 25.00
Cauchy B coeff: 0.0000
[3]
IOR 10.00
Cauchy B coeff: 0.0000
[4]
IOR 5.00
Cauchy B coeff: 0.0000
[5]
IOR 3.00
Cauchy B coeff: 0.0000
[6]
IOR 1.50
Cauchy B coeff: 0.0000
[7]
IOR 1.50
Cauchy B coeff: 0.0001
[8]
IOR 1.50
Cauchy B coeff: 0.0010
[9]
IOR 1.50
Cauchy B coeff: 0.0100
[10]
IOR 1.50
Cauchy B coeff: 0.3000
[11]
IOR 1.50
Cauchy B coeff: 1.0000
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dakiru

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by dakiru » Mon Aug 03, 2009 9:20 pm
fused wrote:also a nice demonstration of indigos aperture diffraction. is this the real aperture diffraction (i like to call it "physical" ^^) or the post process one?
This is a post process one

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Doug Armand

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by Doug Armand » Mon Aug 03, 2009 9:29 pm
Thanks for sharing that info Dakiru
Doug
Doug Armand
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Pibuz

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by Pibuz » Mon Aug 03, 2009 9:38 pm
THERE ARE REALLY AWESOME WORKS HERE mates!
Congratulations to Doug and Dakiru for their efforts: excellent!
It seems these guys REALLY want a place in the front page

, but they're completely worth it.
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dakiru

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by dakiru » Tue Aug 04, 2009 12:35 am
Pibuz: Thanks, mate!
Doug Armand: Always welcome
fused: Here is the render with "real" aperture diffraction.
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Attachments
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- IOR-Cauchy_B_coeff_real_AD_13766spx.png (198.23 KiB) Viewed 3666 times
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fused

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by fused » Tue Aug 04, 2009 12:38 am
wow, nice! but....
...
how did you render it to 13766 spp that fast?

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dakiru

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by dakiru » Tue Aug 04, 2009 8:11 am
fused wrote:wow, nice! but....
...
how did you render it to 13766 spp that fast?

I don't know

It took around two hours on Q9550 2.83 GHz Vista x64...
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zeitmeister

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by zeitmeister » Wed Aug 05, 2009 7:02 pm
Doug, these renders are awesome!
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Doug Armand

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by Doug Armand » Wed Aug 05, 2009 8:04 pm
zeitmeister wrote:Doug, these renders are awesome!
Thanks Zeitmeister and thanks to anyone else who has commented on my work
Right I'm off again for another week or so - have fun and get rendering so I have new stuff to see when I get back!

Doug
Doug Armand
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Doug Armand

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by Doug Armand » Wed Sep 02, 2009 10:18 am
K finally finished this one:

- D_ARMAND_CGI_01092009.jpg (30.87 KiB) Viewed 3117 times
Benn/Ono - still want a hi-res version?
Last edited by
Doug Armand on Wed Sep 02, 2009 8:32 pm, edited 2 times in total.
Doug
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