Pinhole and other camera types such as above.Godzilla wrote:Chromatic abberation / fisheye lens effect.
Texture baking directly on 3d.

Pinhole and other camera types such as above.Godzilla wrote:Chromatic abberation / fisheye lens effect.
+1Doug Armand wrote:#2: A material editor that allows us mere mortals the ability to use the ISL? Indigo shader language. A while back Ono posted some fantastic examples for things like scratches in metal, etc. But the math was so way above my head I couldn't use the info he gave.
benn wrote:I'm asking more from a non-indigo-core perspective. We have an infinitely long list of things to do on the core - it's what we can do outside of it to make indigo better for everyone.
Can actually quite easily be done with OGLeman7613 wrote:Theoretical idea that actually isn't too hard to do:
Your rendering and you notice "Oh GOD! i switched two materials, the chair should not look like water!" - you click a button and then click the object in the picture (each pixel maps back to what it hit) and it jumps strait to the code in the scene file.

The objective in a plugin exporter should be seamlessly integrate with it's host, since the host themselves are very different they should also be different.Godzilla wrote:I think that making all of the exporters have the same interface should be a major objective for you guys. They are not really similar right now, which is unusual.
Indeed. But there are still a lot things that could and should be standardized. Whaat is putting a lot of effort in this at the moment and you can expect that this will happen.pixie wrote:The objective in a plugin exporter should be seamlessly integrate with it's host, since the host themselves are very different they should also be different.

As long as I don't get a two headed monster.... otherwise I'll nag till the rest of your life, muahahahafused wrote:Indeed. But there are still a lot things that could and should be standardized. Whaat is putting a lot of effort in this at the moment and you can expect that this will happen.pixie wrote:The objective in a plugin exporter should be seamlessly integrate with it's host, since the host themselves are very different they should also be different.

?!neo0. wrote:An option to enable one igs per scene... Few people want to save a few versions of their scene for the sake of experimentation and exploration, but most people have one version that they progress and resume from.
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