[ISL] Rendering depth maps
Re: [ISL] Rendering depth maps
yes, use length(a - b).
pow() makes baby jesus cry.
pow() makes baby jesus cry.
- Borgleader
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Re: [ISL] Rendering depth maps
fixedOnoSendai wrote:yes, use length(a - b).
pow() makes babies & jesus cry.
no but seriously this is interesting thread
benn hired a mercenary to kill my sig...
Re: [ISL] Rendering depth maps
yeah, pow() was a bad choice 
sqrt(), too!
i know i really should not use them in speed sensitive tasks...
length(a - b), aye, SIR!
sqrt(), too!
i know i really should not use them in speed sensitive tasks...
length(a - b), aye, SIR!
Re: [ISL] Rendering depth maps
OnoSendai wrote:makes baby jesus cry.
no you broke itBorgleader wrote:fixed
anyway, i'd be interested to know what the relative performance (to the massive rendering engine) is between the two versions... i suspect it'll be quite small?
Re: [ISL] Rendering depth maps
im testing i right now. it does not seem to be much faster.... will make a comparison by rendering both for 10 minutes.
Re: [ISL] Rendering depth maps
especially 32bit vs 64bit (non-LLVM compiled) would be interesting 
Re: [ISL] Rendering depth maps
im on a mac atm, so no 32 vs 64 for now.
both images rendered for exactly 5 minutes. 114 spp for the lenght() and 102 for sqrt() and pow(), thats about 11% faster.
both images rendered for exactly 5 minutes. 114 spp for the lenght() and 102 for sqrt() and pow(), thats about 11% faster.
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Re: [ISL] Rendering depth maps
btw: using a black albedo material and an emitting material with black albedo one can also fake "object buffers" (thats what they are called in c4d). The visibility of an object to the camera as an alpha map.
Example:
Example:
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Re: [ISL] Rendering depth maps
Poor fused, he has no money to buy indigo, please help him...

Re: [ISL] Rendering depth maps
I have a license, but im at work
Re: [ISL] Rendering depth maps
experimenting woth postpro DOF and some color corrections with the 'object buffers'.
originally it was a 80% white rendering without dof
ZomB, i hope you dont mind me messing with your beautiful scene
originally it was a 80% white rendering without dof
ZomB, i hope you dont mind me messing with your beautiful scene
Re: [ISL] Rendering depth maps
go for it and do what ever you like with this scene my friend 
Take care about the depth map if you wan't to use it for PP bluring
since my camera settings generate dof blur.
The depth map rendering is still way to slow for such a feature :/
a 32 vs 64 test would be very interesting, just like lyc said...
Take care about the depth map if you wan't to use it for PP bluring
since my camera settings generate dof blur.
The depth map rendering is still way to slow for such a feature :/
a 32 vs 64 test would be very interesting, just like lyc said...
polygonmanufaktur.de
Re: [ISL] Rendering depth maps
I set the f-stop to 64, that should kill all dof.
will do a 32/64 bit comparison when i get back to my 64 bit machine
will do a 32/64 bit comparison when i get back to my 64 bit machine
Re: [ISL] Rendering depth maps
OnoSendai wrote:The 64 bit build will use the LLVM JITing backend, when LLVM supports 64 bit JITing without crashing and burning
Yes i know, my spelling sucks
Re: [ISL] Rendering depth maps
Maybe it works on 64 bit Linux these days, but not Win 64.
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