Cindigo 2.0.6 - beta

Announcements, requests and support regarding the Cinema 4D exporter
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fused
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Re: Cindigo 2.0.6 - beta

Post by fused » Sat Jun 20, 2009 9:11 pm

hey a.manca,

what was your problem? :)

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Re: Cindigo 2.0.6 - beta

Post by a.manca » Sat Jun 20, 2009 11:37 pm

I had to just turn over in the effects of c4d the Indigo render settings.Setting the lighting to "none", I saw the lights instead of the default set of c4d lights.Thanks anyway for your interest ...

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Re: Cindigo 2.0.6 - beta

Post by a.manca » Sun Jun 21, 2009 7:08 pm

How can I apply the GI to my Indigo scene??

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Re: Cindigo 2.0.6 - beta

Post by fused » Sun Jun 21, 2009 10:01 pm

Indigo always uses GI.

Or do you maybe mean something else? High dynamic range environment maps?

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Re: Cindigo 2.0.6 - beta

Post by pixie » Mon Jun 22, 2009 12:00 pm

Power instances
14779 Polygons
50625 instances

748.186.875 little triangles!
Attachments
instancepowa.jpg
instancepowa.jpg (127.15 KiB) Viewed 4375 times

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Re: Cindigo 2.0.6 - beta

Post by a.manca » Mon Jun 22, 2009 5:33 pm

Oh!Yes!The hdr image.I'm sorry, I'm also a vrayforc4d's user and I load the .hdr in the GI option in the Environment tab.Excuse me for my inappropriate language... :oops: :oops: and for my bad english (I'm italian)!

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Re: Cindigo 2.0.6 - beta

Post by fused » Tue Jun 23, 2009 8:11 am

heh, no need be sorry!

What you want is a background material. you need a c4d material with a texture in the luminance channel and a material helper for this material with "emission" enabled.

then you have to link this material in the indigo render settings in the link field that shows up when light type "Background material" is selected.

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Re: Cindigo 2.0.6 - beta

Post by pixie » Tue Jun 23, 2009 8:50 am

fused wrote:heh, no need be sorry!

What you want is a background material. you need a c4d material with a texture in the luminance channel and a material helper for this material with "emission" enabled.

then you have to link this material in the indigo render settings in the link field that shows up when light type "Background material" is selected.
So many things for such a simple thing :P

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Re: Cindigo 2.0.6 - beta

Post by fused » Fri Jun 26, 2009 10:28 am

its just a workaround for the moment.

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Re: Cindigo 2.0.6 - beta

Post by a.manca » Sun Jun 28, 2009 12:45 am

fused wrote:heh, no need be sorry!

What you want is a background material. you need a c4d material with a texture in the luminance channel and a material helper for this material with "emission" enabled.

then you have to link this material in the indigo render settings in the link field that shows up when light type "Background material" is selected.
Thanks!

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