Cindigo 2.0.6 - beta

Announcements, requests and support regarding the Cinema 4D exporter
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zeitmeister
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Re: Cindigo 2.0.6 - beta

Post by zeitmeister » Thu Jun 18, 2009 12:34 am

Yo!
Your beta already worked fine... forgot to tell you that, shame on me! :oops:

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Re: Cindigo 2.0.6 - beta

Post by zeitmeister » Thu Jun 18, 2009 1:09 am

Erm...
how do I export with motionblur?

Made an animation; frame 0 to 10. Now I want to render frame 6 with motionblur... how do I do that?
Do I have to make changes to the camera settings; a higher "Belichtungsdauer" or a higher F-Stop?

What do I have to click exactly in the Cindigo render output window?

Thanks in advance!

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fused
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Re: Cindigo 2.0.6 - beta

Post by fused » Thu Jun 18, 2009 1:29 am

just use c4ds motion blur tag :)

with an exposure of 1 second and 25 frames per second 25 frames will be taken into consieration for the motion blur. the standard exposure without a camera tag is 0.05 seconds.

and please keep in mind, that only keyframe based motion blur can be evaluated at the moment...

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Re: Cindigo 2.0.6 - beta

Post by zeitmeister » Thu Jun 18, 2009 1:52 am

Got it, thank you very much!
I've got several ideas in mind... let's see. :mrgreen:

It would be great if you get access to animate-along-spline animations. I use this the most. for camera flights etc... XPresso-based animation support would be a killer, too.
Just think of all the steadycam- or handcam-movement solutions for C4D around there...

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Re: Cindigo 2.0.6 - beta

Post by fused » Thu Jun 18, 2009 2:24 am

yeah.... for the moment youll have to record all the keyframes. should work with xpresso, along spline, ect....

will come at some point tho. its really tricky...

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Re: Cindigo 2.0.6 - beta

Post by zeitmeister » Thu Jun 18, 2009 4:48 am

I knew! :o

Maybe I discovered a little issue: blackbody material emitters come out very strong; the light normalisation doesn't seem to work proper (tried to set the flux value to 0.001).

It comes up only in a specific scene of me and I can't reproduce it for the moment...
Could you risk a quick look or should I clean my scene for you?

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fused
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Re: Cindigo 2.0.6 - beta

Post by fused » Thu Jun 18, 2009 5:46 am

sure, but thats probably an indigo issue. but i could tell you for sure if you send me the scene :)

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Re: Cindigo 2.0.6 - beta

Post by a.manca » Fri Jun 19, 2009 12:39 am

Thanks fusedd! :D :D :D :D :D :D :D :D

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Re: Cindigo 2.0.6 - beta

Post by a.manca » Fri Jun 19, 2009 1:04 am

Another question: How does the preview of Cindigo for mac?

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fused
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Re: Cindigo 2.0.6 - beta

Post by fused » Fri Jun 19, 2009 1:24 am

the material previews? they are currently disabled for the mac version, but will be enabled in the next version.

i just forgot to enable them again. sorry :)

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Re: Cindigo 2.0.6 - beta

Post by a.manca » Fri Jun 19, 2009 1:58 am

fused wrote:the material previews? they are currently disabled for the mac version, but will be enabled in the next version.

i just forgot to enable them again. sorry :)
Ok.How does the bump?

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Re: Cindigo 2.0.6 - beta

Post by fused » Fri Jun 19, 2009 3:02 am

Insert a bump texture in bump channel of the material linked in the material helper.

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Re: Cindigo 2.0.6 - beta

Post by a.manca » Fri Jun 19, 2009 4:43 am

Just the normal operation!

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Re: Cindigo 2.0.6 - beta

Post by a.manca » Sat Jun 20, 2009 8:56 pm

I can't export lights!!!I created an area light. I applied the tag to light. I exported the scene and seems that there are no lights because I do not see the shadows!

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Re: Cindigo 2.0.6 - beta

Post by a.manca » Sat Jun 20, 2009 9:02 pm

Sorry!No problem...

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