In the Blender forum, Windows98 topic, mild_mannered mentioned the problem of opening huge xml files. That reminded me of a feature that I would like to see in future releases. The ability to reference an external syntax file, aka "include file". POV-Ray has this as part of its syntax.
If we could use include files then the extensive mesh code could be external and we would only edit the scene description parts readily manipulated by users, mesh object refrences, lights, camera, and materials. No need to load a whole gigabyte of mesh into your syntax editor.
Should be easy enough to program, just about every programming language has such a function, so it should just be a mater of putting a wrapper around the existing function.
