Simple Renderings Thread

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Stur
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Re: Simple Renderings Thread

Post by Stur » Sun Jun 07, 2009 10:26 am

I really love your tests Suvakas

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Whaat
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Re: Simple Renderings Thread

Post by Whaat » Sun Jun 07, 2009 10:28 am

@suvakas: love it! what technique did you use to have all the crevices all yellow. Is the displaced material blended with a yellow material using a blend map similar to the displacement map? Very cool test...

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Sun Jun 07, 2009 11:49 am

Nice one suv.

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Borgleader
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Re: Simple Renderings Thread

Post by Borgleader » Sun Jun 07, 2009 12:28 pm

suvakas wrote:I've started to abuse donuts now in my tests instead of teapots. :)
Just polishing up the displacement implementation for Maxigo and this is one of the tests i did today.
If the cracks were smaller and if the colors were right...this could look like a dried up doughnut. Are you prepared for the challenge? :lol:

Not but seriously, I am amazed yet again :)
benn hired a mercenary to kill my sig...

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Sun Jun 07, 2009 7:22 pm

nice stuff suv !

Films variations:
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suvakas
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Re: Simple Renderings Thread

Post by suvakas » Sun Jun 07, 2009 7:41 pm

Thanks guys !
Whaat wrote:@suvakas: love it! what technique did you use to have all the crevices all yellow. Is the displaced material blended with a yellow material using a blend map similar to the displacement map? Very cool test...
It's actually simpler than that. I used Max procedural map called "Mix" and it allows you to mix 2 textures using a map. I mixed 2 colors - green and yellow. So for Indigo it is just a bitmap texture (Max procedural rendered to a bitmap).

@CTZn
I love the lamps. The model looks very real. Specially folds around the left corner.

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Camox
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Re: Simple Renderings Thread

Post by Camox » Mon Jun 08, 2009 1:05 am

@CTZn
Yes very nice lamps ! The lamp shade looks very realistic and the model-like as well.

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fused
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Re: Simple Renderings Thread

Post by fused » Mon Jun 08, 2009 1:34 am

wow, CTZn!

thats a really great lamp!

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Mon Jun 08, 2009 1:39 am

@suvakas: procedural powa ;)

Thx Camox, much apreciated from you ! The lampshade is a blend (0.587/1) between a diffuse and a diffuse_transmitter, both using the same texture as albedo.

Cheers fused ! Really simple stuff, it's using a cloth sim wich is subdivided further by Indigo.

Link to the final render, along with the pigs:

http://www.indigorenderer.com//forum/vi ... 896#p74896
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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Mon Jun 08, 2009 1:53 am

Care to share that shade material, CTZn? :)

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CTZn
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Re: Simple Renderings Thread

Post by CTZn » Mon Jun 08, 2009 2:13 am

Please follow the link above Godzilla ! But the texture was baked against the cloth UVs so it will just give a hint; it's a simple fractal noise.

You want an IGM with a plain texture to UV map ?
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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Mon Jun 08, 2009 2:19 am

Didnt even read to the end of the post :x

lol.


Thanks!

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Camox
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Re: Simple Renderings Thread

Post by Camox » Mon Jun 08, 2009 4:41 am

Thx CTZn for sharing this wonderfull scene ! :D

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matsta
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Re: Simple Renderings Thread

Post by matsta » Mon Jun 08, 2009 5:15 am

that render is actually sexual. im slightly aroused. amazing lamp!

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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Mon Jun 08, 2009 5:24 am

I'm still lost on how to put materials from the database into your scene.

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