Simple Renderings Thread
Re: Simple Renderings Thread
I really love your tests Suvakas
Re: Simple Renderings Thread
@suvakas: love it! what technique did you use to have all the crevices all yellow. Is the displaced material blended with a yellow material using a blend map similar to the displacement map? Very cool test...
Re: Simple Renderings Thread
Nice one suv.
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Re: Simple Renderings Thread
If the cracks were smaller and if the colors were right...this could look like a dried up doughnut. Are you prepared for the challenge?suvakas wrote:I've started to abuse donuts now in my tests instead of teapots.![]()
Just polishing up the displacement implementation for Maxigo and this is one of the tests i did today.
Not but seriously, I am amazed yet again
benn hired a mercenary to kill my sig...
Re: Simple Renderings Thread
nice stuff suv !
Films variations:
Films variations:
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Re: Simple Renderings Thread
Thanks guys !
@CTZn
I love the lamps. The model looks very real. Specially folds around the left corner.
It's actually simpler than that. I used Max procedural map called "Mix" and it allows you to mix 2 textures using a map. I mixed 2 colors - green and yellow. So for Indigo it is just a bitmap texture (Max procedural rendered to a bitmap).Whaat wrote:@suvakas: love it! what technique did you use to have all the crevices all yellow. Is the displaced material blended with a yellow material using a blend map similar to the displacement map? Very cool test...
@CTZn
I love the lamps. The model looks very real. Specially folds around the left corner.
Re: Simple Renderings Thread
@CTZn
Yes very nice lamps ! The lamp shade looks very realistic and the model-like as well.
Yes very nice lamps ! The lamp shade looks very realistic and the model-like as well.
Re: Simple Renderings Thread
wow, CTZn!
thats a really great lamp!
thats a really great lamp!
Re: Simple Renderings Thread
@suvakas: procedural powa 
Thx Camox, much apreciated from you ! The lampshade is a blend (0.587/1) between a diffuse and a diffuse_transmitter, both using the same texture as albedo.
Cheers fused ! Really simple stuff, it's using a cloth sim wich is subdivided further by Indigo.
Link to the final render, along with the pigs:
http://www.indigorenderer.com//forum/vi ... 896#p74896
Thx Camox, much apreciated from you ! The lampshade is a blend (0.587/1) between a diffuse and a diffuse_transmitter, both using the same texture as albedo.
Cheers fused ! Really simple stuff, it's using a cloth sim wich is subdivided further by Indigo.
Link to the final render, along with the pigs:
http://www.indigorenderer.com//forum/vi ... 896#p74896
obsolete asset
Re: Simple Renderings Thread
Care to share that shade material, CTZn? 
Re: Simple Renderings Thread
Please follow the link above Godzilla ! But the texture was baked against the cloth UVs so it will just give a hint; it's a simple fractal noise.
You want an IGM with a plain texture to UV map ?
You want an IGM with a plain texture to UV map ?
obsolete asset
Re: Simple Renderings Thread
Didnt even read to the end of the post
lol.
Thanks!
lol.
Thanks!
Re: Simple Renderings Thread
that render is actually sexual. im slightly aroused. amazing lamp!
Re: Simple Renderings Thread
I'm still lost on how to put materials from the database into your scene.
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