Simple Renderings Thread

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PureSpider
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Re: Simple Renderings Thread

Post by PureSpider » Fri May 29, 2009 1:56 am

Yes I figured it's all solid modeled but how did you do it inside C4D?
Moving points one by one? :D

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eensfufzich
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Re: Simple Renderings Thread

Post by eensfufzich » Fri May 29, 2009 2:11 am

oh:)
the lillyornament i made poly by poly. then i used lathenurbs for the glas-basemesh. (uniform subdivisons for spline). I picked out a mirroring and rotatable segment and sew up these with the ornament. after optimizing i put all inside hypernurbs.
down u can see the mesh.
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Glas01_Wire.jpg
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Q6600 3GB
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C4D R9,PS6,

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PureSpider
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Re: Simple Renderings Thread

Post by PureSpider » Fri May 29, 2009 2:22 am

Ooooo, nice! :shock:
May I ask how you did the wire shot? Special plugin?
My wire shots always end up as messy "somethings" :|

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zeitmeister
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Re: Simple Renderings Thread

Post by zeitmeister » Fri May 29, 2009 2:37 am

Render settings > Cartoon Render ;-)

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Re: Simple Renderings Thread

Post by Stromberg » Fri May 29, 2009 2:40 am

Suvakas a animation would be wicked :D
Guess it would take som time to render clean tough.

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Whaat
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Re: Simple Renderings Thread

Post by Whaat » Fri May 29, 2009 8:17 am

Hey suv,

Your 'tests' are starting to remind me of the good old doctor's tests (man...I miss that guy). Your tests are better than my best renders :)

Is it possible to share the dispersion model in 3ds format?

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suvakas
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Re: Simple Renderings Thread

Post by suvakas » Fri May 29, 2009 10:06 pm

Thanks Whaat !
Yeah, the Doc, I wonder why he left?

Anyway, here's the scene. Just make the borders and floor reflective and put a light inside that small tube in the middle. ( I used a light material for the inner face of that tube). And of course, give the triangle a specular mat with some dispersion.
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dispersion_scene.zip
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fused
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Re: Simple Renderings Thread

Post by fused » Sat May 30, 2009 4:53 am

suvakas wrote:Yeah, the Doc, I wonder why he left?
hm... vray?

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matsta
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Re: Simple Renderings Thread

Post by matsta » Sat May 30, 2009 10:49 pm

Some poly modelling practice, dont tell him hes missing half his head... although he has no ears so... tell him what ever you want :P

someone got some good settings for skin :D?
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marcel
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matsta
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Re: Simple Renderings Thread

Post by matsta » Sun May 31, 2009 11:48 am

Thought id post my studio setup with teacup :D finished my head, marcel has ears now, dont hurt his feelings. Gna have an art render of him soon, skin to follow.

Regards
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teacup studio
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matsta
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Re: Simple Renderings Thread

Post by matsta » Sun May 31, 2009 9:51 pm

Art render of marcel.
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Re: Simple Renderings Thread

Post by Stromberg » Sun May 31, 2009 10:10 pm

Think it all looks very good :)

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matsta
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Re: Simple Renderings Thread

Post by matsta » Sun May 31, 2009 10:22 pm

danke!

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PureSpider
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Re: Simple Renderings Thread

Post by PureSpider » Mon Jun 01, 2009 12:24 am

Tonemapping :)
Get away from Reinhard :D

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Re: Simple Renderings Thread

Post by PureSpider » Mon Jun 01, 2009 12:49 am

There are 3 tonemapping methods: Linear, Reinhard and Camera
Linear and Camera are "absolute", they don't change when you change the brightness of your lights.
Reinhard is adaptive, it changes with the intensity of your lights... No matter how bright they are, your pic will always end up with the same brightness.
Thats why your lights always look "like mildly-lit street lamps" :D

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