1. create material in c4d. Convert it into Indigo Materialspixie wrote: How does one set those?
2. Go to Emission - tab, Use emission then set layers
3. and play layering with getting screenshots and transition in image editor 2 pics
1. create material in c4d. Convert it into Indigo Materialspixie wrote: How does one set those?
thats right layers are missing in the light tag. will add them later.pixie wrote:The only thing lacking is layers...
i understood.fused wrote:thats right layers are missing in the light tag. will add them later.pixie wrote:The only thing lacking is layers...
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thanks, will try.IES lights are usually overpowered, use light scaling in the tag to get all lights equally powered (best in lumen or so)
Thats trueiluxa wrote:Any way lights are primitives with materials
thanks, i tested it at work(100% c4d values for lamp insteed ~80%; decreased values for ies). At home i have weak machinefused wrote: IES lights are usually overpowered, use light scaling in the tag to get all lights equally powered (best in lumen or so).
Indigo own Material editor/shaders?carsten_fokuspunkt wrote:Love you for this feature fused
this is really cool. Time is over of spending a lot of time and testrenders to get the right light.
Whats next? Support of the native Cinema-Shaders?
carsten
Imagine that in the material manager you set a new Indigo Material, imagine the special Cinema shaders like Nukei, they have their own set of attributes, it would be alike but this time with indigo own settingscarsten_fokuspunkt wrote:@ pixie: what do you exactly mean?
in my dreams i can add a gradient to a noise of your choice and so on. like the materials in cinema, or vray4cinema.
but this will be only a dream and its not really a must-have. "render to texture" does this job pretty well.
carsten
tungee wrote:Is this release 1.1.8 compatible?
fused wrote:Cindigo 2.0.5 - beta 1
for Indigo 2.0.5
(compatible with Indigo 1.1.18)
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