Cindigo 2.0.5 - beta 1

Announcements, requests and support regarding the Cinema 4D exporter
iluxa
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Re: Cindigo 2.0.5 - beta 1

Post by iluxa » Mon May 11, 2009 8:26 am

pixie wrote: How does one set those?
1. create material in c4d. Convert it into Indigo Materials
2. Go to Emission - tab, Use emission then set layers
3. and play layering with getting screenshots and transition in image editor 2 pics
Last edited by iluxa on Mon May 11, 2009 8:30 am, edited 1 time in total.

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fused
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Re: Cindigo 2.0.5 - beta 1

Post by fused » Mon May 11, 2009 8:26 am

pixie wrote:The only thing lacking is layers... :(
thats right layers are missing in the light tag. will add them later.

@iluxa:

IES lights are usually overpowered, use light scaling in the tag to get all lights equally powered (best in lumen or so).

iluxa
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Re: Cindigo 2.0.5 - beta 1

Post by iluxa » Mon May 11, 2009 8:30 am

fused wrote:
pixie wrote:The only thing lacking is layers... :(
thats right layers are missing in the light tag. will add them later.
.
i understood.
Any way lights are primitives with materials
IES lights are usually overpowered, use light scaling in the tag to get all lights equally powered (best in lumen or so)
thanks, will try.

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fused
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Re: Cindigo 2.0.5 - beta 1

Post by fused » Mon May 11, 2009 9:19 am

iluxa wrote:Any way lights are primitives with materials
Thats true ;)

iluxa
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Re: Cindigo 2.0.5 - beta 1

Post by iluxa » Tue May 12, 2009 8:34 am

fused wrote: IES lights are usually overpowered, use light scaling in the tag to get all lights equally powered (best in lumen or so).
thanks, i tested it at work(100% c4d values for lamp insteed ~80%; decreased values for ies). At home i have weak machine :(.
i forgot result, I promise that grab it.

carsten_fokuspunkt
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Re: Cindigo 2.0.5 - beta 1

Post by carsten_fokuspunkt » Tue May 12, 2009 9:09 pm

Love you for this feature fused :)

this is really cool. Time is over of spending a lot of time and testrenders to get the right light.

Whats next? Support of the native Cinema-Shaders :) ?

carsten

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pixie
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Re: Cindigo 2.0.5 - beta 1

Post by pixie » Tue May 12, 2009 9:21 pm

carsten_fokuspunkt wrote:Love you for this feature fused :)

this is really cool. Time is over of spending a lot of time and testrenders to get the right light.

Whats next? Support of the native Cinema-Shaders :) ?

carsten
Indigo own Material editor/shaders?

carsten_fokuspunkt
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Re: Cindigo 2.0.5 - beta 1

Post by carsten_fokuspunkt » Tue May 12, 2009 9:32 pm

@ pixie: what do you exactly mean?

in my dreams i can add a gradient to a noise of your choice and so on. like the materials in cinema, or vray4cinema.

but this will be only a dream and its not really a must-have. "render to texture" does this job pretty well.

carsten

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Phoenix
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Re: Cindigo 2.0.5 - beta 1

Post by Phoenix » Tue May 12, 2009 10:15 pm

Thank you for all the new light features, fused! 8)

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pixie
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Re: Cindigo 2.0.5 - beta 1

Post by pixie » Tue May 12, 2009 10:28 pm

carsten_fokuspunkt wrote:@ pixie: what do you exactly mean?

in my dreams i can add a gradient to a noise of your choice and so on. like the materials in cinema, or vray4cinema.

but this will be only a dream and its not really a must-have. "render to texture" does this job pretty well.

carsten
Imagine that in the material manager you set a new Indigo Material, imagine the special Cinema shaders like Nukei, they have their own set of attributes, it would be alike but this time with indigo own settings

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tungee
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Re: Cindigo 2.0.5 - beta 1

Post by tungee » Wed May 13, 2009 3:08 am

Is this release 1.1.8 compatible?
Music has the right to children!

iluxa
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Re: Cindigo 2.0.5 - beta 1

Post by iluxa » Wed May 13, 2009 3:11 am

about material system, is vray use baking features of AR? or it's ogl tasks?!

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fused
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Re: Cindigo 2.0.5 - beta 1

Post by fused » Wed May 13, 2009 4:01 am

tungee wrote:Is this release 1.1.8 compatible?
fused wrote:Cindigo 2.0.5 - beta 1
for Indigo 2.0.5
(compatible with Indigo 1.1.18)
:)

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tungee
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Re: Cindigo 2.0.5 - beta 1

Post by tungee » Wed May 13, 2009 7:08 am

:D :D
Music has the right to children!

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fused
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Re: Cindigo 2.0.5 - beta 1

Post by fused » Wed May 13, 2009 9:59 am

so, ive been working on getting the indigo instance object back on the road, heres the progress:

- you can now choose if the wireframe or the bounding box should be drawn
- if there are C4D instances inside the cindigo instance these will also be displayed correctly
- deformed objects are displayed correctly

i think its awesome, let me know what you think :)
indigoInstance.PNG
indigoInstance.PNG (125.38 KiB) Viewed 3932 times
edit: lets see if that will be copied by maxwell, too ;)

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