Now that I am getting used to the new system, it's not soo bad.
For me, with most materials, an external will look better in the final render.
A lot of times though it is nice to choose a sketchup color and than apply a small bump to it, say for interior walls or something. It seems like a hassle to create a material that is just a color if you want to add a bump or something to it. But if it is a lot of trouble, I understand.
What I don't understand is how to map the bump/exp/disp maps.
I have a scene now where I have a floor with carpet. I have a displacement map. Both are external. How do I set the size of the displacement map?
I tried setting them both the UV 1, but than got an error saying there is no UV 1, si I went back to UV sketchup.
Sorry if it is staring me in the face, I just want to learn this and I have never used this type of system before.
