Simple Renderings Thread
ofcourse
thanks aleksandera,CTZn
aleksandera sure here is the scene file 
 
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*you need to use mlt only because else it would get some fireflies
*MNCR is 10
*Maxigo 1.03.5
*Indigo 1.0.4
*notice that the object scale (sphere) is pretty small something like 4CM +-
							aleksandera sure here is the scene file
 
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*you need to use mlt only because else it would get some fireflies
*MNCR is 10
*Maxigo 1.03.5
*Indigo 1.0.4
*notice that the object scale (sphere) is pretty small something like 4CM +-
- Attachments
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				- RealisticSkinSSS_Settings.rar
- (16.44 KiB) Downloaded 427 times
 
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
Hi guys! Just a rapid work, testing a 3D grass patch I found in the warehouse 
Whole model made in sketchUp6, rendered in 4/5 hours with SkIndigo1.0.8 stable.
Little postprocessing with the background and lighting adjustments.
							
Whole model made in sketchUp6, rendered in 4/5 hours with SkIndigo1.0.8 stable.
Little postprocessing with the background and lighting adjustments.
- Attachments
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				- a touch of art
- garden II.jpg (494.2 KiB) Viewed 6793 times
 
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				- original postproducted image
- garden.jpg (639.27 KiB) Viewed 6794 times
 
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
indeed, yes..
But the grass patch is 30cmX30cm: random-placing it would be a nightmare!
Now, the grass patch is adjusted into a 1.3x1.3m block (each 30x30cm grass square is differently rotated from the next ones), instanced around. Then, the 1.3x1.3m instanced squares are grouped together, and then spread around..
Still too repetitive, i know...
Room for improvements!
Oh, the whole scene took only 72MB of RAM during the rendering..
			
									
									
						But the grass patch is 30cmX30cm: random-placing it would be a nightmare!
Now, the grass patch is adjusted into a 1.3x1.3m block (each 30x30cm grass square is differently rotated from the next ones), instanced around. Then, the 1.3x1.3m instanced squares are grouped together, and then spread around..
Still too repetitive, i know...
Room for improvements!
Oh, the whole scene took only 72MB of RAM during the rendering..
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
- Contact:
Some scenes, never really finished, partly from ba weekend challenges..
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				- 7.jpg (60.95 KiB) Viewed 6364 times
 
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 Then forgot to remove hspp limit of 100, and finally downscaled /2
 Then forgot to remove hspp limit of 100, and finally downscaled /2






