Feature requests, bug reports and related discussion
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pixie

- Posts: 2346
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
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Post
by pixie » Thu Nov 20, 2008 5:04 am
So that its the env map rotating and not the scene
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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
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by fused » Thu Nov 20, 2008 5:39 am
+1
and i think i speak in favour of zomB and purespider, too

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PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
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Post
by PureSpider » Thu Nov 20, 2008 6:23 am
Yep, +1 from me, too
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rgigante
- Posts: 326
- Joined: Wed Jun 28, 2006 6:46 am
- Location: Italy
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by rgigante » Thu Nov 20, 2008 6:46 am
the easier thing to do is to add a simple transformation matrix... in order to have rot/scale/translation all in the same compact form.
Here my 2 cents, r.
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carbon
- Posts: 231
- Joined: Mon Feb 19, 2007 11:26 am
Post
by carbon » Thu Nov 20, 2008 9:28 am
+1
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