Announcements, requests and support regarding the 3DS MAX exporter
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filippo
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by filippo » Fri Nov 17, 2006 8:18 am
A litle test between indigo and maxwell render, attaches real photo and the result of maxwell... and indigo result in 2 h.

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Adam Guzowski
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by Adam Guzowski » Fri Nov 17, 2006 8:24 am
look nice

but definitely something is wrong with the colors or white balance
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psor

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by psor » Fri Nov 17, 2006 9:21 am
Yes, looks good! I guess the gamma of the colors is not reversed, you could
use a texture as workaround or reverse the gamma by hand. And I agree
with Adam the whitebalance should be changed too, I can see alot off red there. ;o)
takecare
psor
"The sleeper must awaken"
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filippo
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by filippo » Fri Nov 17, 2006 11:38 pm
I have correct che color in the material....

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psor

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by psor » Fri Nov 17, 2006 11:58 pm
Thanx filippo, now it's looking much better!
take care
psor
"The sleeper must awaken"
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Adam Guzowski
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by Adam Guzowski » Sat Nov 18, 2006 12:07 am
Yeah!
That looks a much way better
Can You share with us this scene ? Maybe we could do some rendering time tests and show the results ?
he?
BTW: at your face maxwell

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filippo
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by filippo » Sat Nov 18, 2006 4:37 am
I must correct the green color.... I wil to publish the file, but I don't know do it.you excuse my English
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Kojack
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by Kojack » Sat Nov 18, 2006 5:17 am
maxwell have cool real glow from light. it is possible add glow to indigo, Nick? I think it is hard, but would be great. Indigo have too much roughnes edges(the same in Blender renderer...)
regards,
Raphael
sry for english

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nixite
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by nixite » Mon Nov 20, 2006 2:54 am
But, unfortunatly, only the photo contain nice hard black edges of cube...
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OnoSendai

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by OnoSendai » Mon Nov 20, 2006 3:00 am
The glow (bloom) is pretty easy, just takes a while to process.
Will add it in someday

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filippo
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by filippo » Fri Nov 24, 2006 5:46 am
How do you do the glare effect?
come hai realizzato l'effetto glare?
ciao filippo
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Adam Guzowski
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by Adam Guzowski » Fri Nov 24, 2006 7:45 am
there is no glare effect

just light glance on back wall.
I just take care of proper modeling. This kind of light bulb isn't a typical cylinder but 3 small "U-type" cylinders.
_AG
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OnoSendai

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by OnoSendai » Sat Nov 25, 2006 2:46 am
1st decent cut of glare has been coded in.
Next release we should be able to do this scene as well as maxwell

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arneoog

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by arneoog » Sat Nov 25, 2006 3:04 am
YESS!

I have been wanting glare since I found indigo seven months ago

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