hi guys!
is it possible to assign light to a layer manually? after scene being exported?
i tried to copy/paste pieces from layer blending testscene but it gives me error or scene renders pithblack....any ideas??
manual light layers setup
hi Ono
okay - so i tried them...but i was getting errors...
heres igs - with "separate meshes"
[/color]
but it renders pithblack
-------
i tried to add this:
[/color]
under <diffuse> but it gives me an error....
scenefiles attached
thans Ono
okay - so i tried them...but i was getting errors...
heres igs - with "separate meshes"
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<scene>
<renderer_settings>
<width>800</width>
<height>600</height>
<metropolis>true</metropolis>
<max_num_consec_rejections>1000</max_num_consec_rejections>
<bidirectional>false</bidirectional>
<max_depth>1000</max_depth>
<logging>true</logging>
<info_overlay>true</info_overlay>
<save_untonemapped_exr>false</save_untonemapped_exr>
<save_tonemapped_exr>false</save_tonemapped_exr>
<save_igi>false</save_igi>
<display_period>20.0</display_period>
<halt_time>-1</halt_time>
<halt_samples_per_pixel>-1</halt_samples_per_pixel>
<frame_upload_period>60</frame_upload_period>
<image_save_period>120</image_save_period>
<super_sample_factor>2</super_sample_factor>
<hybrid>false</hybrid>
<bih_tri_threshold>500000</bih_tri_threshold>
<ray_origin_nudge_distance>0.000100</ray_origin_nudge_distance>
<cache_trees>true</cache_trees>
<num_threads>1</num_threads>
<auto_choose_num_threads>true</auto_choose_num_threads>
<splat_filter>
<mn_cubic>
<blur>0.300000</blur>
<ring>0.300000</ring>
</mn_cubic>
</splat_filter>
<downsize_filter>
<mn_cubic>
<blur>0.300000</blur>
<ring>0.300000</ring>
</mn_cubic>
</downsize_filter>
<aperture_diffraction>false</aperture_diffraction>
<watermark>true</watermark>
</renderer_settings>
<tonemapping>
<linear>
<scale>5</scale>
</linear>
</tonemapping>
<camera>
<pos>7.481132 -6.507640 5.343665</pos>
<up>-0.317370 0.312469 0.895343</up>
<forwards>-0.654862 0.610666 -0.445245</forwards>
<aperture_radius>0.002461</aperture_radius>
<exposure_duration>0.008000</exposure_duration>
<focus_distance>2.000000</focus_distance>
<aspect_ratio>1.33333</aspect_ratio>
<sensor_width>0.036000</sensor_width>
<lens_sensor_dist>0.039375</lens_sensor_dist>
<white_balance>E</white_balance>
<aperture_shape>
<generated>
<num_blades>8</num_blades>
<blade_offset>0.400000</blade_offset>
<blade_curvature_radius>3.000000</blade_curvature_radius>
<start_angle>0.200000</start_angle>
</generated>
</aperture_shape>
<lens_shift_up_distance>0.000000</lens_shift_up_distance>
<lens_shift_right_distance>0.000000</lens_shift_right_distance>
<autofocus/>
</camera>
<material>
<name>Default</name>
<diffuse>
<albedo_spectrum>
<rgb>
<rgb>1 1 1</rgb>
<gamma>2.2</gamma>
</rgb>
</albedo_spectrum>
</diffuse>
</material>
<material>
<name>null</name>
<null_material/>
</material>
<material>
<name>lamp1</name>
<diffuse>
<albedo>
<constant><rgb>
<rgb>1 0 0</rgb>
<gamma>2.2</gamma>
</rgb></constant>
</albedo>
<base_emission>
<constant>
<rgb>
<rgb>1.000000 0.000000 0.000000</rgb>
<gamma>1</gamma>
</rgb>
</constant>
</base_emission>
</diffuse>
</material>
<material>
<name>lamp2</name>
<diffuse>
<albedo>
<constant><rgb>
<rgb>0 1 0.0623894</rgb>
<gamma>2.2</gamma>
</rgb></constant>
</albedo>
<base_emission>
<constant>
<rgb>
<rgb>0.000000 1.000000 0.113270</rgb>
<gamma>1</gamma>
</rgb>
</constant>
</base_emission>
</diffuse>
</material>
<material>
<name>sciana</name>
<phong>
<exponent>
<constant>500</constant>
</exponent>
<ior>1.60838</ior>
<diffuse_albedo>
<constant><rgb>
<rgb>0.8 0.8 0.8</rgb>
<gamma>2.2</gamma>
</rgb></constant>
</diffuse_albedo>
</phong>
</material>
<include>
<pathname>default-meshs.xml</pathname>
</include>
<!-- Plane.002 -->
<model>
<pos>-3.082993 -0.241061 0.032369</pos>
<scale>5.14759</scale>
<rotation>
<matrix>
1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000
</matrix>
</rotation>
<mesh_name>Plane.002</mesh_name>
</model>
<!-- Plane.001 -->
<model>
<pos>0.437227 3.154903 -0.030952</pos>
<scale>5.14759</scale>
<rotation>
<matrix>
1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000
</matrix>
</rotation>
<mesh_name>Plane.001</mesh_name>
</model>
<!-- Plane -->
<model>
<pos>0.546406 0.000000 0.000000</pos>
<scale>5.14759</scale>
<rotation>
<matrix>
1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000
</matrix>
</rotation>
<mesh_name>Plane</mesh_name>
</model>
</scene>
but it renders pithblack
-------
i tried to add this:
Code: Select all
<layer>0</layer>
under <diffuse> but it gives me an error....
scenefiles attached
thans Ono
- Attachments
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- default.igs
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