Whats wrong (sunlight)?

Feature requests, bug reports and related discussion
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nixite
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Location: Russia, Novosibirsk

Whats wrong (sunlight)?

Post by nixite » Fri Nov 24, 2006 4:46 am

I have use sunlight for my scene and get the strange effect with white facade part, instead of red!
Image

Whats wrong? I have use red color texture and the next material settings:
Image

nixite
Posts: 16
Joined: Wed Oct 18, 2006 3:31 pm
Location: Russia, Novosibirsk

Post by nixite » Fri Nov 24, 2006 4:47 am

Sorry, on material picture I had used a blue, but for a render it was a red one.

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drBouvierLeduc
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Location: france

Post by drBouvierLeduc » Fri Nov 24, 2006 5:06 am

I think the spec value is too high (use something like 0.2), and if you use a texture then your material must be pure white.

zuegs
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Location: switzerland

Post by zuegs » Fri Nov 24, 2006 5:26 am

The "Spec"-value (1.0) gets multiplied with "Spe"-color (0.02, 0.02, 0.02) and that's ok in my opinion. But the "Ref"-slider (1.0) = indigo's "fresnel_scale" is very high :roll: i propose to set "Ref" to around 0.1 :wink:

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drBouvierLeduc
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Location: france

Post by drBouvierLeduc » Fri Nov 24, 2006 6:22 am

the "Ref"-slider (1.0) = indigo's "fresnel_scale"

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I didn't know that. It's not mentionned in the blender-->indigo tutorial. What effect does it make ? I mean, what is the fresnel scale ?

nixite
Posts: 16
Joined: Wed Oct 18, 2006 3:31 pm
Location: Russia, Novosibirsk

Post by nixite » Sun Nov 26, 2006 4:05 am

The HARD value 60 is too high, I change it to 1 and got nice pic, but Im not sure that it is right!

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