General News and accouncements regarding the Indigo render engine
-
Big Fan
- Posts: 745
- Joined: Tue Oct 17, 2006 9:37 am
- Location: Nelson NZ
Post
by Big Fan » Sat Aug 09, 2008 2:54 pm
ono there seems to be an issue with 'phong' not liking 'albedo' for a texture
AFAIK all the other mat types accept 'albedo' and 'phong' is happy with the rest of the texture types, just not albedo

--------
Edit: ok play time 95% done of 1.1.8 but not uv wraps stuff which I dont know enough about
attach is a very young and ugly render of glowing titanium (.nk) turbine...
---------
Edit2: indeed why it is was more of a mess than intended was cos I didnt realise I had some bugs in there - squashed those now

- here is a better render
still very cool layer stuff ono

-
Attachments
-

- im1218445224.JPG (25.47 KiB) Viewed 13441 times
Last edited by
Big Fan on Mon Aug 11, 2008 9:31 pm, edited 3 times in total.
-
carbon
- Posts: 231
- Joined: Mon Feb 19, 2007 11:26 am
Post
by carbon » Sat Aug 09, 2008 10:26 pm
hi ono, i still getting this error:
Code: Select all
Error: IndigoDriverExcep: ObjectExcep: Tried to do a view-dependent subdivision on an instanced mesh. (subdivide_pixel_threshold > 0.0)
no subdivision anywhere in the scene.. in 1.1.7 was no problem..
-
Zom-B

- Posts: 4701
- Joined: Tue Jul 04, 2006 4:18 pm
- Location: ´'`\_(ò_Ó)_/´'`
-
Contact:
Post
by Zom-B » Sat Aug 09, 2008 10:37 pm
carbon wrote:hi ono, i still getting this error:
Code: Select all
Error: IndigoDriverExcep: ObjectExcep: Tried to do a view-dependent subdivision on an instanced mesh. (subdivide_pixel_threshold > 0.0)
no subdivision anywhere in the scene.. in 1.1.7 was no problem..
... and you always will keep getting this error, because the view depended subdivision doesn't work for instances! set it to 0 and your instances should work fine. Each instance of a mesh is positioned somewhere else in the 3D space so for each one the view depended subdivision should be calculated different....
polygonmanufaktur.de
-
carbon
- Posts: 231
- Joined: Mon Feb 19, 2007 11:26 am
Post
by carbon » Sat Aug 09, 2008 11:59 pm
ZomB: would you tell me where to set it to 0?
-
OnoSendai

- Posts: 6244
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Sun Aug 10, 2008 2:37 am
Big Fan wrote:hooray! thank you - a very useful post -peasants can be just adoreable sometimes

no executions this week..dont expect promotion though
ok now here is my next question but useless ono can get off his butt and answer this one:
what happened to exponent maps?
there is no mention of these in the latest pdf
albedo, bump, displacement, emission...(exponent?)
Phong exponent is now a wavelength-independent material parameter. The manual is wrong on this one

-
OnoSendai

- Posts: 6244
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Sun Aug 10, 2008 2:41 am
carbon wrote:hi ono, i still getting this error:
Code: Select all
Error: IndigoDriverExcep: ObjectExcep: Tried to do a view-dependent subdivision on an instanced mesh. (subdivide_pixel_threshold > 0.0)
no subdivision anywhere in the scene.. in 1.1.7 was no problem..
This is a bug that i'll fix for the next version.
-
Deus
- Posts: 336
- Joined: Sun Feb 04, 2007 3:47 am
Post
by Deus » Sun Aug 10, 2008 2:56 am
OnoSendai wrote:carbon wrote:hi ono, i still getting this error:
Code: Select all
Error: IndigoDriverExcep: ObjectExcep: Tried to do a view-dependent subdivision on an instanced mesh. (subdivide_pixel_threshold > 0.0)
no subdivision anywhere in the scene.. in 1.1.7 was no problem..
This is a bug that i'll fix for the next version.
How do we do a dirty work around? And what casuses the problem? I was just about to mess around with shaders but this kinda stopped me

-
carbon
- Posts: 231
- Joined: Mon Feb 19, 2007 11:26 am
Post
by carbon » Sun Aug 10, 2008 3:28 am
so i removed instances and got this:
(Mac OS X 10.5.3 Wine 1.0, Xquartz 2.3.0, 4GB RAM, scene ~270MB)
Code: Select all
Indigo Renderer v1.1.8, Windows 32-bit Release build.
SSE present.
SSE2 present.
SSE3 present.
Using base Indigo directory path ''.
Scene file path: '_toy/toy.igs'
Using working directory path '_toy'.
Loading Scene '_toy/toy.igs'...
extra_atmospheric: 0
sun_theta_rad: 0.89917
sun_solid_angle: 0.00006
Sky zenith luminance: 4476.42342 cdm^-2
Sun spectral radiance at 500nm: 17871244973397.33200 Wsr^-1m^-3
Processing included XML file '_toy\toy-mats.xml...
WARNING: Using deprecated element 'albedo_spectrum'. (In element 'diffuse', around line 6, column 9)
WARNING: Using deprecated element 'albedo_spectrum'. (In element 'oren_nayar', around line 23, column 9)
Loading Complex IOR data from 'nkdata/al.nk'...
Calculating energy loss compensation curve for exponent 5500.000000
WARNING: Using deprecated element 'albedo_spectrum'. (In element 'oren_nayar', around line 60, column 9)
WARNING: Using deprecated element 'albedo_spectrum'. (In element 'oren_nayar', around line 73, column 9)
WARNING: Using deprecated element 'albedo_spectrum'. (In element 'oren_nayar', around line 86, column 9)
WARNING: Using deprecated element 'albedo_spectrum'. (In element 'oren_nayar', around line 231, column 9)
WARNING: Using deprecated element 'albedo_spectrum'. (In element 'diffuse', around line 310, column 9)
WARNING: Using deprecated element 'albedo_spectrum'. (In element 'oren_nayar', around line 351, column 9)
WARNING: Using deprecated element 'albedo_spectrum'. (In element 'oren_nayar', around line 364, column 9)
WARNING: Using deprecated element 'albedo_spectrum'. (In element 'diffuse', around line 393, column 9)
Processing included XML file '_toy\toy-meshs.xml...
wine: Unhandled exception 0x40000015 at address 0x7857bb47 (thread 001e), starting debugger...
wine(903) malloc: *** mmap(size=2097152) failed (error code=12)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
wine(903) malloc: *** mmap(size=2097152) failed (error code=12)
*** error: can't allocate region
*** set a breakpoint in malloc_error_break to debug
err:winedbg:dbg_active_attach Invalid event handle: 54
-
Attachments
-

- Picture 1.png (39.91 KiB) Viewed 13330 times
-
Whaat

- Posts: 1827
- Joined: Fri Dec 22, 2006 6:15 am
- Location: Canada
-
Contact:
Post
by Whaat » Sun Aug 10, 2008 4:14 am
I think there are some new shader bugs. I tried to use this shader from your 'shader tests' thread and I got an error saying that indigo could not find function 'eval'.
Code: Select all
def eval(vec3 pos) real :
mul(
fbm(
mul(getTexCoords(0), 100.0),
10
),
0.001
)
I'll run some more tests later to see if this was an isolated case or if it happens every time.
-
CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Sun Aug 10, 2008 4:17 am
Ok I think this is the moment for:
OnoSendai wrote:I'll release 1.1.8 tomorrow barring any unforeseen issues.
obsolete asset
-
fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Sun Aug 10, 2008 5:00 am
OnoSendai wrote:Phong exponent is now a wavelength-independent material parameter. The manual is wrong on this one


i told you

-
Big Fan
- Posts: 745
- Joined: Tue Oct 17, 2006 9:37 am
- Location: Nelson NZ
Post
by Big Fan » Sun Aug 10, 2008 8:16 am
@fused
@whaat also have the same problem with that shader - dont know why - however ono said that example was broken -guess it still is the anist one seems ok though
Who is online
Users browsing this forum: No registered users and 9 guests