First of all - thanks for all input.
Eulgrand - it's never to late going back

At least not for helping a fellow indigoer

I'll have a look at the collection at the 3D Warehouse later, when I've figured out the basic settings. Hopefully, the textures are big enough for realistic rendering.
BbB/CTZn - I'm currently going down the "faking it"-road, and am experimenting with a blend of diffuse/glossy transparent. My idea here is that the glossy transparent's medium has SSS, and by finding the right combination in the blend, I'll be able to achieve realistic results with a slightly translucent surface, yet still a solid core.
Currently I'm experimenting with different values for the SSS and the blend, unfortunatley I'm forced to do this on my Macbook with Parallels Desktop (as I need to get some work done at the same time), so it takes some time (aprox 10spp per minute

). Right now, it seems that my material is far to glossy, but it might just be noise from the SSS. I'll let my current settings cook for a few more hours, and hopefully it'll solve the problem

I'm also guessing that, since most my Corian surfaces will be block based, with beveled edges, the glossyness might not show up as apparent as in my test model.
I'll keep you posted, and feel free to give suggestions and such, as usual!
Happy rendering,
Olle