Blender + indigo Bioshock Style ((Update on page 4))
- Borgleader
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- Borgleader
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- Joined: Mon Jun 16, 2008 10:48 am
- Borgleader
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- Joined: Mon Jun 16, 2008 10:48 am
Alright. So for now SSS cube is removed from scene. I didn't do much since I spent most of my time trying to find what went wrong, but I added a little metallic border at the bottom to hide the seam between the tiles and the outdoor building, and I fixed the tile size (I might make them a tad smaller still but that remains to be seen).
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- Fixed tiles + Border
- im1214637091.png (1.69 MiB) Viewed 3914 times
- Borgleader
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@zsouthboy: Thanks it worked great.zsouthboy wrote:oh, I know exactly what happened: your SSS cube and your glass had the exact same precedence setting.
Put the cube back in with a precedence of 1 and try again
@Vincer: i used something similar yeah
I uv mapped the exterior of the building (or at least, the visible part of the outer building, well outer walls wtv). Now I'm looking for some red wallpaper for the interior walls.
- Borgleader
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Ok so here's a somewhat big update. I changed the lighting quite much, and I think it looks better/more realistic. Added a tunnel to a currently nonexistent building. And I modified the camera settings a tad.
Weirdly though after 15-20 min, the render window goes black. And I have no idea why. Anyway this is what it looked like before going black.
(Click to enlarge)

Weirdly though after 15-20 min, the render window goes black. And I have no idea why. Anyway this is what it looked like before going black.
(Click to enlarge)

- Borgleader
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Yeah me neither. If anyone wants to try it, here's all of what you should need.doublez wrote:Nice update! I'm not sure why the render window would go black though.
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- New_Bioshock5.zip
- Contains .blend + textures
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- Borgleader
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Yes I did. It's default and I never changed it because ... well I don't touch "big red buttons that i dont know what they do"Kram1032 wrote:Did you use reinhard? the going-black-issue usually goes away if you switch to linear/camera
I temporarily had fixed it by Poly reducing my scene, but I didn't really like that fix, so I'm rendering it again with Linear and lowering the setting on the sun lam because it was waaaaaayyyyy too strong. Anyway here's how it looked with Reinhard :
((Click for larger version))

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