Luca.
Blendigo for v1.1.5
Ok, so I removed Blendigo 1.1.5_bigfile from the scripts folder, still the same size. But I thought the Blendigo 1.1.5_bigfile was the new one since it's dated from today ! I'm confused ....SmartDen wrote:remove 1.1.5_bigfiledelic wrote:Between blendigo 1.1.5 and blendigo 1.1.5_bigfile, the -meshs.xml file sizes are exactly the same.
blendigo 1.0.7: 16'821 KB
Blendigo 1.1.5 : 35'932 KB
Blendigo 1.1.5_bigfile : 35'932 KB
Thanks for the bigfile script, Smart. Downloading it now.
I very much agree with that. Definitely one to look into once you've got time. I've also been calling my new mats AAA(...) but it requires quite a bit of advanced planning.Hi!
SmartDen - I've got some sugestion about selecting material to mix (in blend type). Everything goes nice when we have few material, but with a lot of it selecting material has limited becouse list are displayed in single column.
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enricocerica

- Posts: 155
- Joined: Wed Jul 12, 2006 5:26 pm
Thanks SmartDen,
I tested this version and I get back to the expected size :
Previous 115 version : 450mb
Current 115 version : 180mb
But now I get another problem :

Once I'll get over this, I suspect another problem as Nick as revert the Normal size check. So my question : is there a blender script to set the normal size to the expect size if it is too low ?
I tested this version and I get back to the expected size :
Previous 115 version : 450mb
Current 115 version : 180mb
But now I get another problem :

Once I'll get over this, I suspect another problem as Nick as revert the Normal size check. So my question : is there a blender script to set the normal size to the expect size if it is too low ?
currently i looking for new good uv mapping methond for blendigo. it's actually internal changes, but you can see it if you make uv mapping with several islands, some islands will be not pass to each other. i wonder why nobody noticed it alreadypalawat wrote:Sorry SmartDen, I'm lost. Did I miss something about the UV mapping (apart from your explanation on the first page)?
Cheers!
Check normals, dude!




Islands in UV mapping? Now it's time for me to learn new things.
Mostly, I just use the cube UV projection and such. Never really unmapped any complex model before. Hopefully some power user can give us more informative feedback.
Continuously learning from you guys. Thanks
Mostly, I just use the cube UV projection and such. Never really unmapped any complex model before. Hopefully some power user can give us more informative feedback.
Continuously learning from you guys. Thanks
Cheers,
Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64
Q9550 2.83 GHz, Geforce 9400 GT, 4 GB ram, XP 32/Vista 64
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