It is mainly a material test. I like the chain
Simple Renderings Thread
Mmmm an energetic drink can wip test 

bb!

bb!
Last edited by beta on Fri May 02, 2008 3:05 am, edited 1 time in total.
The spots are just a single material and im not sure why they dont give any caustics.
I mainly chose that angle because i wanted to use this for a desktop background, and that bottom corner is the only place where ive got a good bit of space on my desktop
As for the subdivision: good idea, i didnt think of that (even though most of the rest of the light is subdivided
)
Its done in skindigo btw.
I mainly chose that angle because i wanted to use this for a desktop background, and that bottom corner is the only place where ive got a good bit of space on my desktop
As for the subdivision: good idea, i didnt think of that (even though most of the rest of the light is subdivided
Its done in skindigo btw.
i'll try a more wide ranging shot to see if i can see those caustics (theyve got to be hiding somewhere
)
Havign said that, ive got a feelign it might have something to do with the fact that the light material is a blackbody, i ahvent had any luck with them and caustics so far, perhaps im missing something very obvious...
Havign said that, ive got a feelign it might have something to do with the fact that the light material is a blackbody, i ahvent had any luck with them and caustics so far, perhaps im missing something very obvious...
No, blackbodies should cause caustics, just as any other lightsource.... The only two things that could happen are, that your caustics either are too blurry or too weak to see them. Blurriness comes due to very big lightsources, darkness due to high absorption and both can happen, if you use SSS with too high scattering 
(could also be an idea to proof where the caustics stay: use some weak SSS material in your room to make caustics visible^^ - though don't get too strong as that'll remove the caustics before they reach the cam, more or less....)
(could also be an idea to proof where the caustics stay: use some weak SSS material in your room to make caustics visible^^ - though don't get too strong as that'll remove the caustics before they reach the cam, more or less....)
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