the reason that I think support for other renderers is important
is I know quite a few both professional and amateur vfx artists
whom could really benefit from the tool
so as I say support for different renderers is a must,
anyways there could just a be for instance set of pointers pointing
to the renderer executable directory.
oh and BTW have look at LUXRENDER
network rendering central control program (C#)
- PureSpider
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Well until one day we get custom *.igi names I guess we will have to check for the last acessed .igi file (or parse the Indigo log...) and after rendering a "block" merge it with its colleagues and then delete it to save some space.
Hmmm... *continues dreaming about an Indigo BOINC project*
Edit:
Luxrender might be an option for this program while MentalRay + the like are rather different from unbiased renderers and are most likely not easy to implement and not needed, since there are numerous tools out there that can do better.
Please do some research before you think you've found the holy grail to all your network rendering problems in this innocent little tool!
Hmmm... *continues dreaming about an Indigo BOINC project*
Edit:
Look, there are MANY queue managers and render managers out there that (I guess) work perfectly fine with Indigo as well since it can be easily accessed via command line. I'd say this goes für Luxrender as well, but since they haven't released anything yet (only Beta + currently RC4 or so) I can't tell for sure. Also there is no 3ds Max exporter available and Windows builds are also rather rare...kingcrimson1969 wrote:the reason that I think support for other renderers is important
is I know quite a few both professional and amateur vfx artists
whom could really benefit from the tool
so as I say support for different renderers is a must,
anyways there could just a be for instance set of pointers pointing
to the renderer executable directory.
oh and BTW have look at LUXRENDER
Luxrender might be an option for this program while MentalRay + the like are rather different from unbiased renderers and are most likely not easy to implement and not needed, since there are numerous tools out there that can do better.
Please do some research before you think you've found the holy grail to all your network rendering problems in this innocent little tool!
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